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Laby'mon | |
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General | |
Author | Joseph Norman |
Type | Puzzle |
Version | beta |
License | Mixed |
System | CGB |
Last Updated | 2000/01/20 |
Links | |
Download | |
Website | |
Laby'mon is a maze kind of game, but just not a maze game where you have to go from start to end and hen next level. You will have to use your wits to find out secret passages, collect items, go through doors, warp to different places on the map, and more.
The beta version was released at Bung Enterprises 3rd Gameboy Coding Competition.
User guide
In some mazes, there will be spaces that will look like you can pass through. You try to go through, but boom! You find out you can't pass through that space.
There will also be secret passages you will need to keep a look out for, like spaces that look like walls, but really, some you can just pass right through, like a blank space. Like magic!
How to play
Like regular maze games, the object is to go from start to the end. But on this game, you will experience a couple of obstacles. If you encounter a blank space, you could either walk through it, or it might not be your lucky day and you won't be able to pass through it.
In a space that looks all black (aka wall), won't be able to pass through it, or you might be lucky and ya will be able to pass through it.
On a space that looks like a door, you will either need a key that fits the perfect color of the door, or you might not pass through.
On a space that looks like a ladder, you will be able to go to the next level, which is a good thing. On a space that looks like a hole with a ladder, it serves a very good purpose in the game, it does absolutely nothing! Actually it's where you start.
On a space that looks like a box with a color; it will transport you to a space that has a little checkerboard like square with the same color. For all you wondering what that little space that looks like a hole going to nowhere, it is actually a pit that make you go back to the start.
And finally, on a space that looks like glasses; it will let you view all the invisible spaces.
Controls
D-Pad - Go up/down/left/right
Screenshots
Changelog
v0.0000000001 2000/01/20
- First beta release to Bung.
Credits
Thanks to:
- Pascal Felber, Michael Hope for their excellent C compiler (GBDK).
- MegaMan_X his great graphic to gameboy format converter PCX2GB.
- For all those people that keep making those GB programming tutorials.
- And also Joseph Norman.
External links
- Bung Enterprise - http://defaced.co.uk/bung/ (archived)