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Holy Hell | |
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General | |
Author | genecyst |
Type | Shooter |
Version | NEOFLASH |
License | Mixed |
Last Updated | 2012/08/20 |
Links | |
FINAL + NEO Download | |
Website | |
Support Author | |
Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller.
It was submitted to the NEO Retro Coding Compo 2012 (Game).
Features
- 37 levels.
- Speed increase every 5 levels.
User guide
How to play
Choose your team to start fighting a mysterious invasion on coloured blocks.
The correct color weapon destroy blocks of the same color.
Adjacent blocks of the same color will explode creating a CHAIN reaction.
Shooting continuously at the same color blocks will rise up your CHAIN meter as a score multiplyer.
Drag over a block of the same color of your ship will charge your bomb gauge.
Scoring system
Basic & Combo:
- Shooting one block gives you 1pt.
- Shooting 100 blocks of the same color continuously makes you reach color Combo.
- Combo add to your score 10000pt.
- Any combo loop you realize without dying, multiply the value of a block x10.
- The max value of a block is 1000pt.
- Any combo loop you realize without dying makes you gain 1000pt x total combo at the end of a level.
Bonus:
- Destroying any block in a level makes you gain 30000pt.
- Never shooting and only eating blocks of your color makes you gain 5000pt any level you pass.
- Using bomb and destroying more than 10 blocks at a time makes you gain 100pt.
- Using bomb and destroying more than 50 blocks at a time makes you gain 500pt.
- Eating more than 8 blocks without shooting bomb rise the value of a block to 10pt.
- Eating more than 50 blocks without shooting bomb rise the value of a block to 100pt.
- Eating more than 100 blocks without shooting bomb rise the value of a block to 1000pt and actives "block eater" mode.
- When Block Eater mode is active, you can use your bomb freely and the blocks still give you 1000pt each.
Controls
A - Shoot
B - Change colours
D-Pad - Move around the screen
Screenshots
Media
holy hell gba Trailer (genecyst01)
HOLY HELL GBA | AREA 1 WALKTROUGH (genecyst01)
Known issues
Some flash cards needs a memory reset before being able to automatically record your progress.
Go to Option screen and press Select+Left+Right to execute memory reset.
Changelog
NEOFLASH 2012/08/20
- The game has 2 additional unlockable game modes and 2 different unlockable ships to chose from after completing levels.
FINAL 2011/11/11
- Probably still contain some bugs but it’s time to stop with this project.
beta 2.2 2010/10/13
- Added automatic savestates.
- Added rankings.
- Added unlockable contents.
2010/06/17
- Shot 100 blocks of the same colour for reach colour COMBO, combo add your score 10000pt.
- Any combo loop you realize without dying makes you gain 1000pt x tot combo.
- If you destroy anything inside a level you gain 30000pt.
- If you NEVER shot and only "suck-in" blocks of your colour you gain 5000pt any level you pass and 1pt for block.
- Using bomb and destroying more than 10 blocks at a time make you gain 100pt.
- Using bomb and destroying more than 50 blocks at a time make you gain 500pt.
- Shooting a block will make you gain 10pt x chain.
2010/02/17
- 3 characters/ship disposable with different speed.
- 40 levels.
- New graphics background and objects.
- Simply animated intro between levels.
- Improved animations.
- No more slowdown in almost any part of the game.
beta 1.3 2009/10/29
- Blocks movement now works perfectly.
- Added charge bar which charge megabomb by absorbing blocks.
- When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count.
- Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot.
- Reached 100 chain it reset itself and add 1000 pt. at the score.
- n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...).
- Smooth animation.
- Reduced drastically slow down.
- General big optimization.
Credits
Thanks to Nena for his patience. Thanks to anyone who will play this game.
External links
- Author's website - http://holyhellgba.blogspot.com/
- GBADev - https://forum.gbadev.org/viewtopic.php?t=16917
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=7475.0