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Fleet of One | |
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General | |
Author | Peter Keuler |
Type | Platform |
Version | 2005 |
License | Mixed |
Last Updated | 2005/05/23 |
Links | |
Download | |
Website | |
Fleet of One is an arcade platformer with RPG elements. It features infinite random tile generation a unique running system.
The homebrew was entered into the GBAX 2005 Coding Competition.
User guide
Story
The Threatener Prototype was finally complete. The president of Fortress Inc needed merely to say the word, and the unstoppable weapon would go into mass production. Planetary conquest would not be far behind.
However, Fortress Inc's president felt he needed to test it in the field at least once. Yes, after it destroyed the first person to catch his eye, mass production would begin; that man, with the helmet, and the cape. However, fighting back was not an option.
The Threatener Prototype may be unstoppable, but not undelayable. You have to buy time, as much as you can, before your inevitable fate.
Mechanics
Your health behaves as in normal games, except when it gets lower, you run slower and can't jump as high. Your endurance appears when you take a skill that uses endurance; it slowly recharges. If you use it beyond its limits, it'll take your health away.
You gain experience by staying in front of the Threatener Prototype. Every (non bullet-timed) second that you stay in front of it, three things happen: you get an experience bonus, you get a health boost, and the rate of health boost and experience gain increases.
Also, your health can go beyond the maximum in this manner, and your performance also increases with this increased health.
There are two health pickups: a red one and a rainbow-colored one (heals more). If you get one of these when your health is beyond the max, it returns your health to full. The blue pickup regenerates some of your endurance, and the yellow pickup gives you a boost.
Skills
You receive bonus points intermittently throughout the game. They are not required for the skills under "Strife." However, the other skills require bonus points to initially upgrade them.
Also, two of the feats that require bonus points are chosen at random every time the scenery changes.
Some skills can be upgraded beyond the initial level, while others cannot.
List
Strife:
- Max HP - Increases the amount of damage you can take. However, does not improve your performance at low health.
- Bound Speed - Increases the speed you leave the ground when you finish your running animation, affected by current health.
- Air Speed - Increases the speed you accelerate in the air.
- Weightless - Reduces the effect of gravity when you hold the jump button.
- Jump Power - Increases the power of your jumps on the ground, affected by current health.
- DJump Power - Increases the power of your jumps in the air, affected by current health.
Power (all use endurance & putting them up more increases their power & activates when B button is held):
- Super Bound - Increases jumping ability.
- Super Jump - Enhances regular jump.
- Super DJump - Advanced double jump.
- Technique Regen - Uses endurance to slowly regenerate health.
- Random Boost - Randomly get boosts; putting this up increases the power of the boosts.
- Reflection - Projectiles randomly bounce off of you.
- Air Dodge - Your double jump can now be directed with the D-pad.
- Teleport - Your double jump is replaced with the ability to teleport. The higher your DJump Power, the farther you teleport. Unaffected by current health.
- Triple Jump - Grants an extra air jump.
Determination:
- Berserk - Activated with the L trigger. While berserked, you can't die and behave as if you were at full health. Putting this up increases the amount of time you berserk.
- Ghost - Activated with the R trigger. Everything passes through you while ghosted. Putting this up increases the amount of time you can ghost.
- Speed - You can't die if you're going fast enough.
- Airgod - You can't die in the air.
Controls
A - Jump
Hold B - Boost skills (if you have them)
L - Berserk (if you have it)
R - Ghost (if you have it)
Start - pause
If you hold down both triggers or Select when you unpause, you get 0 health (good for if you forgot to put up jumping skills).
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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External links
- GBAX 2005 Coding Competition - https://gbax.gp2x.de/gbax2005.html