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Enigma Switch

From GameBrew
Enigma Switch
Enigmaswitch.png
General
Authorrsn8887
TypePuzzle
Version1.16
LicenseGPL-2.0
Last Updated2021/05/23
Links
Download
Website
Source
Support Author

This is a port of Enigma to the Vita and Nintendo Switch. Enigma is a skill/puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.

If you are new to Enigma, you may want to take a look at a few screenshots or peek at the user manual.

Features

  • Game controller support: analog joystick mouse controls and button mappings
  • Front and rear touch controls with left/right mouse click gestures
  • Complete level packages with >3,000 levels and pre-calculated preview screenshots
  • Bluetooth/USB keyboard and mouse support. The Switch supports only a limited number of USB mice. Tested working with Logitech M187.

Installation

Extract the contents of Enigma_Switch.zip into the /switch/ folder on your SD card, so that you have a folder /switch/enigma/ with enigma.nro and more folders and files inside.

User guide

The object of the game is to find uncover pairs of identically colored Oxyd stones.

Simple? Yes. Easy? Certainly not!

Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way...

Controls

Joy-Con:

Left Stick - Analog control of the marble and mouse pointer

Y/L - Select menu items, use object in game (left mouse button)

X/R - Cycle through inventory items (right mouse button)

A - Ok in menu (return)

B - Back, In-game menu (escape key)

Plus - Help screen (F1)

Minus - Destroy marble and remove one life (F3)

R+Minus - Restart level (shift-F3)

D-Pad (in menu) - Quick-select menu items (arrow keys)

D-Pad Left/Right (in game) - Quick-change mouse speed

D-Pad Up/Down (in game) - Cycle through previous messages

Touchscreen:

Front touch - Analog control of the marble and mouse pointer

Single finger tap - Select menu items, Use object in game (left mouse button)

Dual finger tap - Cycle through inventory items (right mouse button)

Dual finger tap works by holding one finger down and quickly tapping with a second finger somewhere else.

Mouse sensitivity can be adjusted in options or in-game via D-Pad left/right. The setting affects analog joystick, touch, and real bluetooth/USB mice.

Screenshots

enigmaswitch2.png enigmaswitch3.png

enigmaswitch4.png enigmaswitch5.png

Changelog

1.16 (Switch only)

  • Re-compile with 12.0.0 support. Updating the .nro file is enough, data is the same.
  • Fix crash on Switch when loading levels with rubberbands.

1.15 (Switch only)

  • Fix crash on Switch when loading levels with rubberbands that re-appeared using latest toolchain.

1.14 (Switch only)

  • Re-compile with 9.0.0 support.

1.13 (Switch only)

  • Fix crash on Switch when loading a level that contains rubberbands.

1.12 (Switch only)

  • Add Switch version.

1.11

  • Improve response to diagonal stick directions.

1.10

  • Improve response to slow finger motion.

1.09

  • Improve controls with bluetooth mouse by re-compiling with latest SDL-Vita.

1.08

  • Improve keymap, map left/right mouse buttons also to L/R for better playability.

1.07

  • Prevent accidental clicks when moving marble using touch.

1.06

  • Map dpad as arrow keys to quick select menu items and quick-select mouse speed in game.
  • Map L to 'F1' (help), X to 'Return' (ok), O to 'ESC' (back).
  • Update help texts to reflect Vita controller mappings.

1.05

  • Enable touch keyboard in menu, useful for name entry and level search.
  • Increase smoothness of mouse pointer motion in gui.
  • Remove the missing translations.

1.04

  • Fix missing soundsets in audio menu.

1.03

  • Updated data.zip to include many more levels with corresponding thumbnail previews and many more sound sets.

1.02

  • Decrease default joystick sensitivity (marble moved too fast when controlled with joystick).

1.01

  • Map r-trigger to 'restart' and select button to 'kill marble'.

1.00

  • Initial Vita port release based on latest Enigma development version.

Credits

Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.

Thanks to @usineur for his libkbd-vita code for easy use of touch keyboard text entry.

Thanks to the developers of VitaSDK and other developers on the Vita for making this possible, in no particular order: @devnoname120, @TheOfficialFloW, @yifanlu, @Rinnegatamante, @Cpasjuste, @xyzz, @xerpi, and many others.

Thanks to the many developers of the original game, such as the main developers Thomas Bernhardt, Raoul Bourquin, Siegfried Fennig, Martin Hawlisch, Daniel Heck, Ronald Lamprecht, Andreas Lochmann, Petr Machata, Nobby, Nat Pryce, Jacob Scott, Sven Siggelkow, Ralf Westram, and many many others.

The full credits are at http://www.nongnu.org/enigma/credits.html.

Special thanks to Meinolf Schneider / Amekudzi for the original Oxyd games on Atari ST and PC which inspired Enigma.

External links

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