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Dragons of Rage EX | |
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General | |
Author | Nick Pizanias (NickyP) |
Type | OpenBOR Games |
Version | EX |
License | Mixed |
Last Updated | 2009/09/04 |
Links | |
Download | |
Website | |
An edit of the original OpenBOR mod, Dragons of Rage. Includes 2 extra characters, a harder game mode, and many many more changes. Includes PSP OpenBOR version to play it with. Original mod by Kingherb; permission has been given to NickyP to edit it.
Note: Due to changes in the gameplay style, loading times have increased. It can take over 60 seconds to load the mod after selecting it.
Installation
Simply use the eboot in .rar. Place DORX.pak into PSP/Game/OpenBOR/Paks/.
If you want to use it on other platform, it is recommended you use version 3.2252 or higher.
User guide
Game modes
Original Mode - The original levels from Dragons of Rage, untouched.
EX Mode - Generally harder version of Original Mode. Enemy spawns increased significantly and boss health doubled, both to compensate for updated gameplay.
Movelists
This mod uses typical BOR buttons: Attack1, Special, and Jump.
- A - Attack button.
- S - Special button.
- J - Jump button.
- F - Forward on the D-Pad/Analog.
All characters use the exact same controls for their moves, though the moves they do are all different.
- AAAAA - Normal attack string.
- S - Break away attack; consumes 50 mp.
- AS/AAS/AAAS/AAAAS - Mid-combo attack; exact same as freespecial.
- FFA - Freespecial; same as mid-combo.
- JA - Jumpattack.
- JA(A repeated) - Multiple jumpattacks; stops moving (if jumping forward) after 1st attack.
Other notes: when you grab an enemy, you will immediately perform grabattacks. Press back and Attack1 while grabbing to throw
Screenshots
Changelog
Dragons of Rage EX
General Changes:
- Added "gfxshadow" to all enemies and non-original DOR characters, to match with the DOR characters shadows.
- Added EX Mode.
- Updated Character Profile animation.
- Updated ending animation.
- Updated logo animation.
- Fixed various offset/bbox/attackbox problems.
- Added seperate hitflash and sound for non-bladed attacks.
- Title screen and character select screen altered.
- Possibly added "fastattack 1" to some attacks, as of writing I can't remember.
- Timer taken out of all levels.
- Lives set to 5, credits set to 6; "noshare" and "nosame" are also enabled.
- "Versusdamage" set to 0; no hurting fellow players.
- "Colourselect" enabled; press up or down in the character select screen to scroll through alternative colors.
- "Maxfreespecials" set to 25, to allow the new gameplay system; initial loading time increased as a result.
Characters:
- Added 2 guest characters.
- Original DOR characters walking speed increased.
- Original DOR characters upscaled 10% with "drawmethod" command, so now they're the same size as most enemies.
- Grabs replaced with auto-attacks; characters perform their original grabattacks immediatley when they grab an opponent. Characters can still throw.
- Original BOR combo style replaced with cancel style; you do not need to land an attack to continue the string.
- Characters can perform their freespecials by pressing the Special button mid-combo.
- Kagetsura and Falcon's freespecial made faster.
- Break away attacks (Special button) now consumes 50 mp, instead of 6 health.
- "Jumpattack2" somewhat removed; continue to press the attack button in the air to use both jumpattacks.
Enemies:
- Along with items, enemies have no icons and "nolife 1" applied.
- All enemies can be juggled.
External links
- Author's website - https://sites.google.com/site/nickypbor/completed