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ClaFan: Classic Fantasy | |
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General | |
Author | Nick Pizanias (NickyP) |
Type | OpenBOR Games |
Version | 1.66 |
License | Mixed |
Last Updated | 2014/02/05 |
Links | |
Download | |
Website | |
ClaFan: Classic Fantasy is a retro-styled, semi-open world, RPG beat 'em up hybrid OpenBOR mod. Choose a character, and go on an adventure. Up to 4 players.
Installation
Includes PC-Windows, PSP, and Wii version of OpenBOR 3.3692.
To install, place ClaFan.pak in the Paks folder.
User guide
Story
A group of nameless adventurers travel to a new land called Arpeejy Island. Once there, they meet a mysterious masked man who has a curious interest in their development as heroes. And that's pretty much it. The rest of the story is up to you ,the player.
ClaFan is a semi-open world adventure; there's no set path to take, what happens next is all up to you. So, grab three other friends, and go on that adventure.
Modes
ClaFan has two gameplay modes, and they are self explanatory:
- Adventure Mode - The main game, split up in two parts; the overworld, and the action stages.
- Training Mode - A practice area where you can test out your character.
Overworld
ClaFan has an overworld map that you travel on, picking your destination in a retro-RPG style. The only buttons used in the overworld are the directional keys.
In addition, you will find different colored markers on the map. Below is a key explaining what each marker is:
- Green - Quest stages. Someone needs help, you help them, and you get a reward.
- Blue - Towns. Here, in you can switch characters, and heal.
- Grey - Survival battle. Fight through waves and waves of monsters.
- Light Blue - Fields. Sort of like towns, without character switching and healing. You can explore and talk to NPCs.
There are also hidden stages in the game! You can find them in the World Map, in Towns, and in Fields. Pay attention: some NPCs may give you hints as to their location.
In Battle
Once you've chosen a stage, the game switches to a side-scrolling beat 'em up. While all of the characters have different moves and playstyles, the controls are the same for everyone. Below is a list of all the keys used, and what they do:
Arrow keys | Walk in the direction you pressed. Press forward twice to run. |
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Jump | Self explanatory. |
Attack | The main offensive button. For most characters, keep pressing it to perform a combo. Note that the Attack button can be used both on the ground, and in the air. |
Chain | The alternative offensive button. The Chain button is used to perform secondary attacks. The timing of when you press the Chain button alters the type of attack you perform. To be specific, Chain will do different moves when you press it; before an Attack, immediately after an Attack, and in the air. |
Block | This button is to guard against enemy attacks. Note that you can still be hit from behind while blocking. If you press the Block button while walking/running, you will do a dodge roll. Your character is temporarily invincible while dodge rolling, so be sure to master this technique. Lastly, if you press the Block button while your character is in their pain animation, you will perform a counter-attack. |
Be sure to set up the controls in Options > Control Options > Setup Player #.
Also, look at the included "controls-clafan.png" image for my personal recommended control scheme. If you use the PSP OpenBOR folder that came with ClaFan, it'll have this control scheme by default.
Tips
New to the world of ClaFan? All this nonsense of "chains" and "combos" are too complicated for you? Play as the Onion Knight.
Certain characters are best for certain situations, and all characters are unique. For example, the Fighter is a good all-around character for beginners, while the Dragoon is the best aerial fighter.
Normal enemies can be hit an infinite amount of times in the air. Bosses can only be hit 5 times in the air. Some bosses are too heavy to be knocked in the air.
Experiment with characters to find the one that's right for you. Belmont may seem like a useless character, but if you use him right.
Remember, you can switch characters in-game when you go to a town.
Controls
Screenshots
Changelog
1.66
- Updated Black Mage; neutral Chain (fireball) has zero startup time, you can shoot faster.
- Updated Archer; every other arrow is a Fire Arrow, and melee damage increased.
- Updated Dwarf; more HP, shorter runjump length.
- Updated Monk; less HP, but higher damage output.
- Added Mystic Knight; a warrior mage that uses magic-enhanced swords.
- Added Amazon; a broad sword wielding girl who does massive damage, at the cost of being extremely slow.
- Added Paladin; a variant of Fighter with less power and more HP, and the ability to heal all players.
- Added Hylian; aka Link from Zelda. Has a boomerang, Navi companion, and can use the Spin Attack.
- Added 2 new Fields; Exploration maps like towns, but without healing or character swapping. Light blue marker on world map.
- Added 1 new quest.
- Added 2 new hidden stages.
- Added 1 new battle stage.
- Added new enemies, bosses, NPCs, music, etc.
- Edited the World Map.
- Edited the Character Select screen.
- Increased attack power of helper NPCs.
1.48
- Completely re-balanced entire roster; all characters have individual HP/MP values now, damage output's unique.
- Increased monster boss and middle boss HP.
- Updated Black Mage, White Mage, and Summoner to be more viable/playable for single player mode.
- Updated Hero; gave him more HP, and mid-combo Chain does double damage.
- Updated Summoner; summons have much higher aggression, and are thus more useful.
- Updated Dwarf; Chains do more damage.
- Updated Red Mage; Thunder does more damage, Cure heals more HP.
- Updated Knight; gave him a new mid-combo Chain.
- Updated Black Mage; spells do more damage.
- Updated Fighter; Chain is faster.
- Updated Thief; gave him a new mid-combo Chain, and increased the speed and power of his Chain. Now has 5-hit combo.
- Added Devil Hunter; basically Dante from DMC, can do great combos but has low power.
- Added Valkyrie; a female Fighter who uses twin swords.
- Added Onion Knight; an Easy-Mode character for beginners.
- Added Monk; a martial artist with flying kicks.
- Added 1 new town.
- Added 2 new quests.
- Added 2 new battle stages.
- Added new enemies, bosses, NPCs, music, etc.
- Added numbers that scroll up when you hit enemies. All RPG style.
- Completely revamped the town system; now you walk around RPG style.
- You can now talk to town NPC's.
- The World Map has been doubled in width.
- Changed Fighter; now uses FF3 Fighter sprites, palette changed to NES colors.
- Changed Thief; palette changed to NES colors.
- Changed Belmont; edited out ribbon, now looks more like Simon Belmont and less like FF3 Bard.
- Removed player life/MP bars... replaced with HP/MP text.
- Dialogue boxes now overlap boss lifebars.
- Combo counter added.
1.17
- Updated Dragoon; now has 3 hit Attack combo, a mid-combo Chain move, and pressing Down-Down-Attack activates a new move.
- Updated Archer; now has a mid-combo Chain, and pressing Down-Attack in the air will shoot an arrow downwards.
- Added Black Mage; uses offensive magic. Can't fight in the air.
- Added White Mage; uses defensive magic. Can't fight in the air.
- Added Summoner; can call upon NPC monsters to fight. Can't fight in the air.
- Added Hero; an overpowered version of the Fighter. Will later be an unlockable/secret character.
- Added middle bosses. Some stages from the previous release may have one.
- Added 3 new quests.
- Added 1 "war" stage; a new kind of stage type, marked as a yellow marker on the map.
- Added new enemies, bosses, NPCs, music, etc.
- Added character descriptions in the Character Select screen.
- Changed Dragoon's color palette; now resembles FF4 Kain.
- Changed MP bar overlay; now it's not confusing to determine how much MP you have left.
- Changed non-knockdown attack physics to make juggling enemies on the ground much easier.
- Changed the BGM for towns.
- Edited the HUD; moved the number of lives you have to under the players icon.
1.0
- Initial release.
Credits
Thanks to PierWolf of the OpenBOR community. His "Knights & Dragons: Endless Quest" game was a major inspiration for the creation of ClaFan.
Thanks to BloodBane of the OpenBOR community, for his countless help in scripting and code; as well as all others who pitched in with their input.
Also thanks to Christ, whos countless blessings and favor have made my life the wonder that it is. It wasn't always easy, but He was there for me.
External links
- Author's website - https://sites.google.com/site/nickypbor/completed