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Banjo Advance V2 Kazooie Rescue GBA

From GameBrew
Banjo Advance V2 - Kazooie Rescue
Banjoadvance02.png
General
Authoromg
TypePlatform
Version2.00
LicenseMixed
Last Updated2007/03/22
Links
Download
Website

Banjo Advance V2: Kazooie Rescue is a platform game starring Banjo, the hero of Banjo-Kazooie licence.

It was entered into the NEO Spring Coding Compo 2007 (GBA/NDS Game).

User guide

A morning after Banjo-Tooie Adventures, Kazooie was kidnapped by a Mysterious Bad Guy.

Banjo must go in different levels to collect items to save his friend.

Controls

A - Jump

Left/Right - Move left and right

Up/Down - Look up/down

Screenshots

banjoadvance3.png banjoadvance4.png banjoadvance5.png

Compatibility

Tested by the author on VisualBoyAdvance 1.7.1, EZ3 1Go, EZFA and M3-Lite.

Changelog

V2.00 2007/03/22

  • Expanded the 3 existing levels and added of 2 new levels.
  • Added Jiggy and Jinjos and an original scenario.
  • Updated website.

V1.00 2006/08/21

  • Added 3 new levels and credits.
  • An ending is available if 300 notes are collected.

V0.10 2006/08/08

  • Added counter and real note sound.
  • Restarting a game is done correctly.
  • An ending is available if 100 notes are collected.

V0.09 2006/07/28

  • Previous versions bug fixed (thanks Dr Vince).
  • Sounds have been added when picking up notes.
  • Pause too (by pressing START of course).

V0.08b 2006/07/24

  • New items available.
  • Improved movement.
  • But still this pesky bug.

V0.07b 2006/07/18

  • It is possible to pick up the different notes in the whole level.
  • Unfortunately there is a big bug in the middle of the level that remains unresolved.

2006/07/17

  • Completely redesigned game site.

2006/07/03

  • Complete change of scenery with first graphics of the definitive style of the game.
  • Intro and Game Over screen.
  • Added musics.
  • Updated game site.

2006/04/24

  • Temporary creation of the "Sea" background.
  • Level Test background.
  • Updated game site.

2006/04/09

  • Rusty Bucket Bay music in place with a sound effect.
  • Animation of Banjo Ok for walk wait and jump.
  • Fluidity of movements.

Credits

  • HAM 2.5, HEL - Programming.
  • GIMP - Image editing.
  • GBAGraphics - Maps/Sprites (Thanks Brunni).
  • ADPCM player - Sound (Thanks Nrx).

External links

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