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Arkanoid Advance | |
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General | |
Author | Yodajr |
Type | Arcade Games |
Version | 2007 |
License | Mixed |
Last Updated | 2007/02/17 |
Links | |
Download | |
Website | |
Arkanoid Advance (French) is a brick breaking game based on Arkanoid by Taito corp.
It was one of the contest entries for the GBAX 2004 Coding Competition.
Controls
Left/Right - Move
A - Fire (under laser form/red bonus)
L - Slow down the bar
R - Speed up the bar
Start - Pause
Screenshots
Compatibility
Fully working on real hardware.
Changelog
2004/12/14
- Conclusion of the project - 10 months and 12 days.
2004/12/10
- Integration of intro and ending sequences.
2004/11/11
- Addition of difficulty levels, the possibility of directing the vaus with flips and music during the game.
2004/10/28
- Integration of the end boss and a save mode.
2004/09/12
- Enemy integration, finally.
2004/08/15
- Added score, increased sound volume and warpzone animation (no more ham logo either).
2004/06/01
- Sound implementation, finally.
2004/05/27
- Addition of the multiball, shadows under the bricks and implementation of the 32 levels (except the 4 and 15 which are currently truncated).
2004/05/13
- Radical improvement of the movement mode of the ball (new movement based on cosine/sine).
2004/05/02
- Participation in GBAX2004: addition of title screen and finalization of the "skeleton" of the game (end of game & change of level).
2004/04/23
- That's it. The shots destroy -finally- the bricks.
2004/04/21
- The racket shoots.
2004/04/16
- Addition of the 2 racket transformations.
2004/04/12
- Integration of the bonus display that descends and rotates.
2004/04/05
- Display of game texts with the arcade font.
2004/04/04
- Integration of racket initialization and destruction lives and animations.
2004/04/02
- Added gray bricks.
'2004/03/31"
- Management of collisions on several bricks and creation of a routine which allows me to create a level very quickly.
2004/03/29
- Management of collisions between a brick and the ball, finally.
2004/03/08
- Showing the first bricks, but the ball does not.
2004/03/07
- First version of racket rebound management (angle changes depending on the location of the rebound) taking into account the movement of the racket at the time of the rebound.
2004/03/06
- Fixed speed issues with different angles.
2004/03/05
- Integration of the 5 angles in the game as well as the management of the L and R buttons to respectively slow down and accelerate the racket.
2004/03/04
- Determination of the 5 angles of the original.
2004/03/03
- Creation of the topic on the old PA.
2004/03/02
- Implementation of the rebound of the ball on the walls and the racket for the only angle available (45°).
2004/03/01
- First rips of sprites and backgrounds (what a pleasure to see the racket move).
Credits
Original game on Arcade/mame by Taito corp.
Adapted from arcade/mame by Yodajr.
Boxart by Arcadia.
Thanks to Lestat, KCV, Replouf66, geogeo, Jeffres, Brunni, rmstudiogames, choupette, trisover, greeeg, sanctuary, dragonir, hkg.
External links
- PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=4039
- GBAX 2004 Coding Competition - https://gbax.gp2x.de/gbax2004.html