Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Arkanoid Advance GBA

From GameBrew
Arkanoid Advance
Arkanoidadvancegba02.png
General
AuthorYodajr
TypeArcade Games
Version2007
LicenseMixed
Last Updated2007/02/17
Links
Download
Website

Arkanoid Advance (French) is a brick breaking game based on Arkanoid by Taito corp.

It was one of the contest entries for the GBAX 2004 Coding Competition.

Controls

Left/Right - Move

A - Fire (under laser form/red bonus)

L - Slow down the bar

R - Speed up the bar

Start - Pause

Screenshots

arkanoidadvancegba3.png arkanoidadvancegba4.png

arkanoidadvancegba5.png arkanoidadvancegba6.png

arkanoidadvancegba7.png arkanoidadvancegba8.png

Compatibility

Fully working on real hardware.

Changelog

2004/12/14

  • Conclusion of the project - 10 months and 12 days.

2004/12/10

  • Integration of intro and ending sequences.

2004/11/11

  • Addition of difficulty levels, the possibility of directing the vaus with flips and music during the game.

2004/10/28

  • Integration of the end boss and a save mode.

2004/09/12

  • Enemy integration, finally.

2004/08/15

  • Added score, increased sound volume and warpzone animation (no more ham logo either).

2004/06/01

  • Sound implementation, finally.

2004/05/27

  • Addition of the multiball, shadows under the bricks and implementation of the 32 levels (except the 4 and 15 which are currently truncated).

2004/05/13

  • Radical improvement of the movement mode of the ball (new movement based on cosine/sine).

2004/05/02

  • Participation in GBAX2004: addition of title screen and finalization of the "skeleton" of the game (end of game & change of level).

2004/04/23

  • That's it. The shots destroy -finally- the bricks.

2004/04/21

  • The racket shoots.

2004/04/16

  • Addition of the 2 racket transformations.

2004/04/12

  • Integration of the bonus display that descends and rotates.

2004/04/05

  • Display of game texts with the arcade font.

2004/04/04

  • Integration of racket initialization and destruction lives and animations.

2004/04/02

  • Added gray bricks.

'2004/03/31"

  • Management of collisions on several bricks and creation of a routine which allows me to create a level very quickly.

2004/03/29

  • Management of collisions between a brick and the ball, finally.

2004/03/08

  • Showing the first bricks, but the ball does not.

2004/03/07

  • First version of racket rebound management (angle changes depending on the location of the rebound) taking into account the movement of the racket at the time of the rebound.

2004/03/06

  • Fixed speed issues with different angles.

2004/03/05

  • Integration of the 5 angles in the game as well as the management of the L and R buttons to respectively slow down and accelerate the racket.

2004/03/04

  • Determination of the 5 angles of the original.

2004/03/03

  • Creation of the topic on the old PA.

2004/03/02

  • Implementation of the rebound of the ball on the walls and the racket for the only angle available (45°).

2004/03/01

  • First rips of sprites and backgrounds (what a pleasure to see the racket move).

Credits

Original game on Arcade/mame by Taito corp.

Adapted from arcade/mame by Yodajr.

Boxart by Arcadia.

Thanks to Lestat, KCV, Replouf66, geogeo, Jeffres, Brunni, rmstudiogames, choupette, trisover, greeeg, sanctuary, dragonir, hkg.

External links

Advertising: