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Shiromino | |
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File:Shirominovita.jpg | |
General | |
Author | Tear |
Type | Puzzle |
Version | pre-v2 |
License | MIT License |
Last Updated | 2018/12/02 |
Links | |
Download | |
Website | |
Source | |
A diverse and challenging puzzle/action game with stylistic roots in the arcade.
Media
Screenshots
Controls
- Cross - A (CCW rotation)
- Circle - B (CW rotation)
- LTrig - C (CCW rotation)
- RTrig - D (hold, someday??)
- Start - Escape
Known issues
- Debugging permanently enabled, hardcoded IP and port
- Stretched backgrounds
- Bad usage of screen estate
- PC specific dead code
- Pointless config
Concerns
I'm not a GM, so I wouldn't know if it's reliable enough for high level play
Changelog
pre-v2
- Working replay saving! Scores are saved to ux0:data/shiro.db
Everything else that I'm unhappy with seems to be related to sizing and positioning of various elements... Therefore, I decided that for the next update I will redesign all assets. I would love to make the new theme compatible with the PC version too, but it might require some code changes.
pre-v1
- First Release.
External links
- Official Website - https://tetrisconcept.net/threads/shiromino-on-psvita.3745/
- Github - https://github.com/Tearff/shiromino
- VitaDB - https://vitadb.rinnegatamante.it/#/info/406