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ScummVM XBOX | |
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File:Scummvm2.png/scummvm3.png/scummvm4.png/scummvm.7z | |
General | |
Author | A600 |
Type | Computer |
Version | 1.4.1 |
License | Mixed |
Last Updated | 2012/03/22 |
Links | |
Download | |
Website | |
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed.
Originally it was designed to run LucasArts' SCUMM games, such as Maniac Mansion, Monkey Island, Day of the Tentacle or Sam and Max. Over time support for a lot of non-SCUMM games has been added.
SCUMM stands for Script Creation Utility for Maniac Mansion, which was the first game for which LucasArts designed this system. And much later it gave its name to ScummVM (VM meaning Virtual Machine).
This is an Xbox port by A600, based on ScummVM 1.4.1, it features all the 1.4.1 supported engines, MP3, Vorbis, Flac, AAC and FluidSynth (the MT-32 emu isn't included because the Xbox lacks the power to handle it). All HQ scalers should work.
Installation
Place your games into the games folder.
ScummVM 1.4.1 compatibility list can be found here.
See also ScummVM wiki for documentations and list of required data files.
Screen
The xResizer.xbe included allows to resize the screen for those with overscan problems.
It generates an xbox.cfg with these default settings:
xpos=0 ypos=0 xstretch=0 ystretch=0 flickerfilter=1 720p=1
The flickerfilter option can be a number between 0 and 5.
For a pixel perfect screen with correct aspect ratio these values should be used (for the 720 mode, use the 3x* scalers).
480p:
xpos=40 ypos=0 xstretch=-80 ystretch=0
720p:
xpos=160 ypos=0 xstretch=-320 ystretch=0
Command line support
This is a .cut example for XBMC:
<shortcut> <path>f:\Emu\ScummVM\default.xbe</path> <label>Lands of Lore</label> <thumb>Lands of Lore.png</thumb> <custom> <game>lol-cd</game> </custom> </shortcut>
<game></game> must contain the game-id for the game you want to launch.
The game-id is the name between brackets from the scummvm.ini file.
Controls
Left-Stick - Move Cursor
D-Pad - Arrow keys
D-Pad Left/Right - Page up/down (in the select game dialog)
A - Left button
B -Right button
X - Escape
Y - Enter, Attack button for all party members in Lands of Lore (F1+F2+F3)
Back - R, Rest party in Lands of Lore
Start - ScummVM Menu
L - Increases cursor speed while pressed, Turn left in Lands of Lore
R - Decreases cursor speed while pressed, Turn right in Lands of Lore
White - F5
Black - Virtual Keyboard
Right-Stick Thumb - KP5
Right-Stick - Numeric keypad as shown below
7 8 9 \ | / 4 - 5 - 6 / | \ 1 2 3
Changelog
1.4.1
- The file xbox.patch is the diff patch against the 1.4.1 branch https://github.com/scummvm/scummvm.git
- Updated to ScummVM 1.4.1 (check the NEWS file for the changes)
- Source code clean-up. Xbox specific code moved to its own files.
- Xbox 360 port (check README-XBOX360.txt for more info)
- Added command line support.
1.4.0
- Unlike previous versions, only games officially supported are included.
- Changed compiling options to gain 3 MB of memory.
- Added numeric keypad "emulation" with the right analog needed by, for example, the "Indiana Jones and the Last *Crusade" fights (big thanks to zx81 for the analog joystick source code).
- Digital pad used for cursor keys and Y button for the ENTER key.
- Fixed a pretty big memory leak when using fluidsynth and returning to the launcher.
- Fixed a bug where F5 key wasn't released after returning to the launcher.
- Now screen options are loaded from xbox.cfg so there is no need to edit the scummvm.ini anymore.
- IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it because it may hang the Xbox.
- Added the libfaad2 lib needed by The 7th Guest iOS (untested).
- Added keys needed by Lands of Lore (check the controls list for more details). With this controller configuration, LOL is more than playable. I finished the game without problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.
Credits
Thanks to the hard work of the ScummVM team and the SDLx libs by Lantus.