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Not64 | |
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File:Not64wii.jpg | |
General | |
Author | Extrems |
Type | Console |
Version | 20221111 |
License | GPL-2.0 |
Last Updated | 2022/11/11 |
Links | |
Download | |
Website | |
Source | |
Not64 is a port based on Wii64 Wii. This is the only Nintendo 64 emulator for Wii that is still updating.
Features
- Built with devkitRice.
- Available for Wii and GameCube.
- SMB share support from WiiSX.
- Reintroduce Zip file support.
- IDE-EXI v1/v2 support.
- AESND-powered audio.
- Minor performance enhancements.
- Some compatibility fixes.
- Graphics and user interface tweaks.
- Recognize the NTSC Zelda bonus disc.
New options
- ScalePitch
- Changes pitch according to emulation speed.
- VideoMode
- 0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
- TrapFilter
- Affects composite video, similar to GameCube output.
- Recommended for lower-end CRT TVs.
- smbusername, smbpassword, smbsharename, smbipaddr
- Hopefully self-explanatory.
- rompath
- Automatically load a ROM file on startup.
Note
Some games need additional settings.
- Conker's Bad Fur Day needs "FB Textures" set to "On" and Audio Speed Limit set to "DL".
- Banjo-Kazooie and Banjo-Tooie must also have FB Textures set to "On".
There is a compatibility list on GBATemp, but it is not up to date.
Installing Not64
- ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
- To install: Extract the contents of not64wii.7z to the root of your SD card
- For SD/USB: Put ROMs in the directory named /not64/roms,
- All save types will automatically be placed in /not64/saves
- For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
- Load the executable from the HBC or in the loader of your choice
- Once loaded, select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
- Select 'Play Game' to play
- The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller, 1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button (Note: this must be done to save your game; it will not be done automatically).
Media
Screenshots
Controls
- Controls are now fully configurable so any button on your controller can be mapped
- The controller configuration screen presents each N64 button and allows you to toggle through sources
- There are 4 configuration slots for each type of controller
- To load a different, previously saved configuration, select the slot, and click 'Load'
- After configuring the controls as desired, select the slot, and click 'Save'
- After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
- Clicking 'Next Pad' will cycle through the N64 controllers assigned
- There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
- The 'Menu Combo' configuration allows you to select a button combination to return to the menu
Changelog
20221111
- Improved constant propagation.
- Optimized load delay slots.
- Optimized consecutive ULW/USW/ULD/USD instructions.
- Optimized function argument passing.
- Optimized memory operations with constant addresses.
20221029
- Implemented CACHE IXIN/IHIN and LLD/SCD instructions.
- Optimized LDL/LDR/SDL/SDR instructions.
- Optimized ULW/USW/ULD/USD instruction macros.
- Optimized AND/OR/XOR/NOR/ORI/XORI with 32-bit operands.
- Updated Mupen64Plus RSP HLE plugin.
- Updated xxHash to v0.6.5.
- Other minor fixes.
Full list of changes can be found here.