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vita-tetromino | |
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File:Vitatetrominovita.jpg | |
General | |
Author | svennd |
Type | Puzzle |
Version | 0.8 |
License | GPL-3.0 |
Last Updated | 2018/04/02 |
Links | |
Download | |
Website | |
Source | |
This is a Tetris alike game written in lua for the PS VITA.
Features
- original tetris style (+hold feature)
- sound effects
- animations
- endless tetris !
- fully retro highscore board
- fully open source
- Touhou themed edition by Aurora
Installation
A release is made every so often and can be downloaded directly from the releases this can be installed using molecularshell (Team Molecule) or vitashell (TheFlow).
Requirements:
- PS VITA with firmware version 3.60
- henkaku installed
Media
Screenshots
Changelog
(v.08)
After the release from Aurora, I wanted to give this little homebrew again some love. So I added a few features, most notably in this version is the new retro highscore screen, including blipping stars. Also a hold function is added, I wanted to add it as a setting, but I figured, if you don't want to (like me) you just don't use it. Beside that I also added a slightly modified background for every level. This would make modders life, like Aurora's (thx!) life a bit easier, but it also gives a new dimension to the game.
I wanted to add more modes, including a color match mode, which was close to working, but allot of finetuning where yet needed to release, this has pushed me away from this project and I decided to kick it out for now. I want to do more easier modes (like Touhou's easy/moderate/hard mode) or quest based levels. So perhaps now these will happen. Anyway, this is a nice incremental update ready for tester :)
- added a top 5 highscore on a separate page
- added a function to add a username to a highscore for multiuser
- cleaned up the game over screen
- every level the background changes
- added hold option, based on the implementation of Aurora
- redone interface for classic to accomodate the hold option and stats
- changed the layout of the stats in classic game over screen
- changed line remove animation, its now color based on amount of lines
- added a new font Retroscape
- added a new font Space Meatball
- dropped unfinished color match mode, to complex
- Thanks to all people supporting this homebrew!
(v.07-touhou)
Touhou design for vita-tetromino 0.7 by Aurora
- It’s based on Tetromino 0.7 with some enhancements
- A Touhou theme. Every 750 points (up to 6750 points), the background image and audio are changed with those of another Touhou character!
- Ability to hold pieces and drop them later
- Different levels to choose from (Easy, Medium, Hard) that don’t become harder the more lines you finish. There’s also the Classic mode which is how the game behaves in official versions
- A new font and menu pointer
- New LiveArea screen
- Can be installed alongside normal Tetromino so you can have both versions of the game installed at the same time!
Credits to aurora
(v.07)
- added a menu
- added credits screen
- added help screen
- full interface is now touch enabled
- made icon0.png white background (transparant does not work)
- 'redesigned' game interface
- fixed level indication
- fixed score.visual
- switched to a better random seed for blocks
- fixed a score bug, multi lines now count as intended
- added a statistic overview after a game
- added a touch button to restart/exit game
- new background
- changed field size with to 9
- game over now slightly animated
- added animation to level up :)
(v.06.1)
- upstream sound fix
- decreased the amount of increase_speed calls
- changed startup img
- build against vita-lpp nightly from 8 okt. 2017
(v.06)
- added sound
- added simple animation
- moved increase_speed()
- cleaned up globals
- removed code for version polling
note : due to some unknown vitasdk upstream error, sound results in a fatal crash during a game restart/writing to file. It's recommended to use to _no_sound version for help please see #1
(v.05)
- fixed issue when game over the vscore was stuck below the reall score
- fixed a bug where user input (left & right) in subsequent game would not be taken
- sprite power icon
- reworked interface
- added level guide
- added buttons as help
(v.04)
- added support for highscore
- fixed similar color for two pieces
- fixed line_count not resetting after a game_over
- show battery indicator
- sticky direction are now working
(v.03)
- PR's are welcome, let me know if you see any errors or issues ! Feature requests are also welcome :)
(v.01)
- First Release.
Credits
- Lua Player Plus Vita by Rinnegatamante
- the people from irc #henkaku and #vitasdk, for information, help and feedback
- the tetris implementation is based on the code for Javascript Tetris
- VITA buttons by nodeadfolk
- font : xolonium, retroscape, Space Meatball
- sound : game over, background sound, new high score, multi line, single line
- Thanks, Aurora (@KawaiiAuroraA) for testing