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Last Call | |
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General | |
Author | PSPSMM Coder team |
Type | Adventure |
Version | 0.32 |
License | Revised BSD |
Last Updated | 2007/07/19 |
Links | |
Download | |
Website | |
Source | |
A homebrew adventure/puzle game.
User guide
After a long double shift at work, to your suprise, your co-workers threw a party. They wanted to celebrate your promotion at work, a reward for those long hours you work.
But now, tired and quite drunk, you're objective is simple. Leave the building, to get to the subway, and go home to sleep it off. The only problem is that the elevators are broken, and this is a big office building.
Too drunk to find your way out alone, ask helpful people for directions. Staggering around, try to avoid frightening the people who might help you. Although strangely you get points for frightening them.
Somehow if you get sober before you get home you will lose, from the depressing realization that you must be an alcoholic.
Controls
D-Pad/Analog - Navigate (stagger based upon how drunk you are)
Cross/Circle - Search for items (desks or other furniture)
Square - Talk to people
Triangel - Open doors
R - Clear dialog clutter
Select - Screenshot
Start - Pause game, Quit
Screenshots
Credits
- Programming - hardhat, a_nub.
- Levels - hardhat.
- Voices - hardhat, Yukon_Ruby, sabertooth, Shawn, Natalie, PSPJunkie.
- Graphics - birdman2078, hardhat, a_nub, Meyitzo, Zion, newcoleco.
- Sounds - WernerVonBraun, meanrabbit.com.
- Music - they are licensed under a Creative Commons License with the full permission of Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives).
- Testing - hardhat, PSPJunkie, Zion, Wally, PSPdemon, legendpaul, Meyitzo, Whazilla.
- Fonts - Sprite Slicer with Font Mechanic.
- PSPSDK - ps2dev.org.
Written in C, with psp GU graphics, zlib, libpng, mikmodlib
External links
- Author's website - http://www.adamcon.org/~dmwick/psp/
- PSPSMM Coder Team Project - http://www.pspsmm.com