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Fheroes2 Vita

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Revision as of 07:30, 11 October 2022 by HydeWing (talk | contribs) (Created page with "{{#seo: |title=Vita Homebrew Games (Strategy) - GameBrew! |title_mode=append |image=fheroes2vita.jpg |image_alt=Fheroes2 - Free Heroes of Might and Magic II }} {{Infobox Vita...")
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Free Heroes of Might and Magic II (Fheroes2)
File:Fheroes2vita.jpg
General
AuthorNorthfear, ihhub, fheroes2 Team
TypeStrategy
Version0.9.20
LicenseGPL-2.0
Last Updated2022/10/10
Links
Download
Website
Source

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.

Requirements

  • fd_fix.skprx OR repatch_ex.skprx
  • Game Data Files: PC

Install

Install fheroes2.vpk to your Vita.

fheroes2 requires data files from the original Heroes of Might and Magic II.

Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games "DATA" folder into "ux0:data/fheroes2/data" and everything from "MAPS" folder into "ux0:data/fheroes2/maps".

Music files in OGG format (from GoG release of the game) should be placed into the "ux0:data/fheroes2/music/" folder.

fheroes2 supports ingame cinematics. To play into and/or other videos, make sure that all of "*.SMK" files are placed inside "ux0:data/fheroes2/heroes2/anim/" folder.

rePatch reDux0 OR FdFix plugin is required for proper suspend/resume support (only use one at a time).

Controls

  • Left analog stick - Pointer movement
  • Right analog stick - Map scrolling
  • × - Left mouse button
  • ○ - Right mouse button
  • □ - End turn
  • △ - Open spellbook
  • L1 - Next hero
  • R1 - Next castle
  • SELECT - System menu
  • START - Enter
  • D-Pad down - re-visit the field that hero stands on

Text input is done with D-Pad.

  • Left - Remove character
  • Right - Add new character
  • Down - Next character (alphabetically)
  • Up - Previous character
  • R1, L1 - Switch current character between uppercase/lowercase

Media

Screenshots

fheroes2vita-04.jpg fheroes2vita-01.jpg fheroes2vita-02.jpg fheroes2vita-03.jpg

Vita specific options

Pointer movement speed can be changed with 'gamepad_pointer_speed' parameter in "ux0:data/fheroes2/fheroes2.cfg".

Use "fullscreen = on" option to scale game area to native Vita resolution or "fullscreen = off" to keep the game area at the center of the screen.

Native resolution is supported (set "videomode = 960x544" option in config file or just click on the left door in main menu and select resolution manually).

Changelog

version 0.9.20 (10 October 2022)

Release highlights:

  • AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth
  • Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages
  • Added new button's font to support new as well as add translation for existing buttons in the game
  • Add new proper icons for Petrification spell
  • Add Handicap mode not only for multiplayer games but for single-player as well
  • Over 30 bugs are fixed since 0.9.19 release

Full changelog:

  • add Russian and French button translations
  • update the Norwegian translation
  • recalculate the hero's path when the hero was selected with the mouse
  • fix stopped music in events of quickly closing dialogs with internal music
  • add proper logic for artifact exchange between AI heroes
  • add Dutch translation
  • do not let the archers perform a double attack if they are out of ammo
  • add Hotkey support for restarting Campaign's Scenario
  • AI heroes now use spells from scrolls
  • fix neutral town unit growth
  • display detailed information about the composition of alliances in the scenario info window
  • add date to logging for the future bug fixing
  • add turkish translation
  • make sure that there is a place for the Ultimate Artifact in the artifact bag before trying to dig it out
  • do not ask player's name if the score is too low for High score board
  • add Romanian translation
  • hide console window for Windows OSes and add log file for this platform
  • add Romanian font and language option
  • update Polish translation
  • add Turkish language option and CP1254 font
  • add proper icons for Petrification spell
  • speed up Adventure Map rendering
  • take into consideration a case with full artifact bag while checking AI hero's path
  • generate button fonts for different code pages
  • apply usual rules for unit growth in neutral towns/castles with custom troops
  • decrease monster growth bonus for AI
  • fix incorrect usage of Dimension Door by AI heroes
  • make logging for monster movement in battle more user-friendly
  • add UI improvements of the Settings dialog
  • fix logic of processing cells containing units available for possible AI unit attack
  • fix incorrect object evaluation for AI heroes on boats
  • add a feature to give human player control to AI (debug build only)
  • make creature names lowercased for certain dialogs
  • generate new Gift button
  • generate full button English alphabet and new Battle Only button
  • fix switching of terrain music in case of hero loss
  • update Bulgarian translation
  • add Handicap feature for single and multiplayer games
  • fix a case when a hidden scrollbar during battle is visible for one frame
  • fix sound volume for objects while using external music type
  • include rating calculation for Campaign's high score
  • fix incorrectly rendered monochrome cursor for campaign selection window
  • update French translation

version 0.9.19 (11 September 2022)

Release highlights:

  • Polish rendering of objects on Adventure Map
  • Introduce instant finishing of battles and enhanced army exchange mechanics
  • Improve AI to avoid endlessly wandering on one place, correct start resources for them and artifact evaluation
  • Add Campaign difficulty
  • Over 30 bugs are fixed since 0.9.18 release

Full changelog:

  • add popup dialogs for Well's buttons
  • generate MIN button based on newly added font
  • fix constantly moving AI heroes when they have nothing to do
  • update Polish translation
  • implement some improvements when exchanging an army between heroes
  • show intro videos like in the original game
  • fix messages displayed for captains during battle
  • update Bulgarian translation
  • correct start resources for AI players
  • add a popup dialog for Days spent info within campaign dialog
  • make Artifact evaluation for AI more granular
  • add Difficulty selection for Campaigns
  • add popup dialogs for mage guild and scenario info windows
  • fix rendering of Mine Guardians
  • do not show monsters and campfires on Puzzle screen
  • fix moving AI hero rendering
  • implement instant finishing of battles
  • update Norwegian translation
  • fix incorrect rendering of some icons in The Price of Loyalty campaign windows
  • make "Show terrain penalty" option the default
  • fix double income from captured objects
  • fix the distribution of Mutant Zombies in the Graveyard
  • fix the battle order after bad morale events
  • always use the current color of a unit when toggling auto battle (take the Hypnotize spell into account)
  • speed up file search on case-insensitive file systems
  • optimize Mini-map rendering
  • do not show boats on puzzle image
  • fix a possible crash in UI window
  • fix castle rendering on Mini-map
  • fix Ultimate Artifact placement conditions
  • fix rendering of towns for View Towns spell
  • fix tall object rendering

'version 0.9.18 (10 August 2022)

Release highlights:

  • Fix many issues related to music MIDI playback on Windows
  • MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only)
  • Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions
  • Fix logical issues related to number of monsters in objects and their distribution in battles
  • Over 50 bugs are fixed since 0.9.17 release

Full changelog:

  • speed up rendering of Mini Map area
  • fix missing shadows from path arrows when they are on the edge of screen
  • render correct digging holes for terrains
  • add monster fading animation when both wandering monsters and hero are dying after a battle
  • fix incorrect boat fading animation
  • do not show digging holes on Puzzle Map
  • fix out of view rendering of boats and heroes
  • fix Ultimate Artifact digging conditions
  • fix the logic of joining monsters for free and for money
  • do not draw objects over the map edge if they are in fog
  • fix cases of boats being shifted when a hero boards it
  • fix wrong rendering priority of Hero and Jail
  • do not render shadow of a tall monster over another monster nearby
  • properly render trees and Sawmill
  • fix Fountain being displayed over a moving hero, not under
  • fix certain shadows of objects being too dark
  • fix cases when hero's flag was not being displayed properly when a hero stands near a tall object
  • fix cases when some parts of heroes being displayed over other objects
  • fix monsters being displayed over mountains
  • draw a flag over Magic Garden object
  • draw Adventure Map decors in the same way as in the original game
  • fix flag rendering priority from Windmill
  • fix incorrect moving boat rendering in relation to other boats
  • fix boat being cut near Magellan Maps object
  • fix incorrect boat rendering priority
  • fix wasteland terrain object displayed over hero's sprite
  • fix Mine's flag being displayed over a hero
  • fix cases when a moving hero being drawn over other heroes
  • fix cases when some parts of a ship can be seen through terrain objects
  • fix cases when hero overlaps ship while passing nearby
  • hero does not step on route arrows anymore
  • fix the pre-battle arrangement of neutral troops
  • add separate sound font for SDL 2 builds
  • fix paused music being played with old music volume while restarting it
  • fix hero starting experience values
  • fix amount of experience from Tree of Knowledge
  • fix missing retaliation delay after last animation frame
  • fix music being too quiet while fast switching between music types (Windows OS)
  • fix crashes on Windows 8 using MIDI music
  • fix external audio not always returning to on after turning volume to zero (Windows OS)
  • fix horse's steps being faded while crossing terrain border using MIDI sound (Windows OS)
  • fix sound volume being lower during combat (Windows OS)
  • fix no sounds situation when music is off even when sounds are not (Windows OS)
  • show correct hero's level and experience on level up
  • fix incorrect castle's area leading to wrong castle's info
  • add missing window frame for hero's dialog during level up
  • fix number of ghosts and splitting for Shipwreck, Haunt and Abandoned Mine cases
  • update Bulgarian Translation
  • update treasure chest AI decision logic
  • fix a case when a hero got 2 Magic Books
  • update Russian and Hungarian translations
  • add support for loading of MIDI sound fonts
  • show upgraded monster images in Adventure Map objects upon a successful upgrade
  • fix redrawing of the status window in cases when the hero's army or the castle garrison change without changing focus
  • make best AI fighter as a champion
  • update Polish translation

version 0.9.17 (11 July 2022)

Release highlights:

  • Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio
  • Expand initial Evil Interface to another in-game dialogs and elements
  • Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently
  • Add ability to change hotkeys within the game
  • Improve Polish, Ukrainian, French and Norwegian translations
  • Fix several places related to logic on Adventure Map
  • Over 40 bugs are fixed since 0.9.16 release

Full changelog:

  • fix possible crashes during sound playback
  • always ask about rewriting an existing save file
  • allow to remap Hotkeys within the game
  • fix distance evaluation during Scouting
  • fix invalid logic when neutral monsters whose number was set in the Editor did not grow at all
  • add The Price of Loyalty team to credits
  • show a window stating about missing video files for campaigns
  • fix the class of a hero named Joseph
  • fix extra shadow being drawn for Hero Screen dialog on high resolutions
  • align File Options dialog position
  • fix Campaign Window button flickering
  • fix missing column of pixels in Map Scenario Info window
  • update French translation
  • allow different translations of "Red Tower"
  • implement AI courier hero role for better logistics
  • fix situation when MIDI music still continues to play during fast switching between music types
  • fix case when Adventure Map sounds are still being played while opening Main Menu
  • AI should keep some creatures in reserve for castle defence
  • update Ukrainian translation
  • update Norwegian translation
  • increase Genie special ability to 20% like it is done in the original game and correct log messages during battle
  • remember the last open page in Spell Book during battle
  • fix possible synchronization issues for audio playback
  • enhance AI logic towards defending its castles
  • improve usage of spell on Adventure Map by AI
  • fix displaying of negative resources in dialog
  • fix situations when AI was hiring too many heroes
  • respect the Ultimate Artifact's radius specified by the map creator
  • update Polish translation
  • fix the castle's well build logic for AI
  • align hero's button in level-up dialog
  • fix scenarios when ambient sounds from Adventure Map objects are still played while opening a castle's window
  • fix cases when Random Monsters appear from a different level due to invalid format of an object on the map
  • update Mine's sprite properly after defeating Ghosts in Abandoned Mine
  • fix multiple issues related to hero's info popup window and updating his position on a mini-map
  • update sounds and music before a hero making an action
  • add an environmental sound for Freeman's Foundry
  • add initial implementation of true "Evil" interface in the game
  • add missing Ultimate Artifact successful digging sound
  • do not play pre-battle sound if sounds are off
  • fix potential thread-access issues for Nintendo Switch
  • fix possible inter-thread race for Adventure Map Status window
  • fix a delay in game while crossing a terrain and playing MIDI music

Full list of changes can be found here.

External links

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