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The Time Machine | |
File:Timemachineds.jpg | |
General | |
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Author(s) | papafuji |
Type | Adventure |
Version | 1.0 beta |
Licence | Mixed |
Links | |
[Media:Thetimemachine10betads.zip Download] | |
Website |
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Brian Howarth's Mysterious Adventure #2, one of the 'Nintendo DS Classic Adventures series' port to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.
It contains Level 9's adventures as well as Scott Adams and Brian Howarth adventures, with Atari 8 bits graphics or brand new NDS illustrations.
User guide
Trapped in a thick fog on the moors whilst searching for the house of Dr Potter, you begin to wonder just what sort of a story will unfold for your newspaper about the strange goings on that have been witnessed at this home... that's if you ever find it.
Walkthrough can be found here.
Text input
There are two ways to type words with stylus of Nintendo DS:
- Grafiti mode: directly draw the letters on the screen, according to the PA-Grafiti alphabet (cf grafiti.jpg)
- Keyboard mode: use mini keyboard (cf keyboard.jpg), choose input mode by pressing 'X' button
To avoid typing always the same things, the most used orders can be called via the icons - each icon has two or three states, for example, the 'hand' icon means "GET ", "DROP " and "GIVE ", and the 'N' button means "GO NORTH" and "GO UP" - just pick an icon twice or more to select the good order.
Vocabulary
A sentence in these games is defined by a verb + a noun, for example, "OPEN DOOR", "GO NORTH"... some sentences can have only one word, for example "INVENTORY" (to see what you're carrying), or "SCORE"
Each game has his own vocabulary, but a lot a verbs are common to all the games - here's a list of the most common words :
GO, ENTER, CLIMB, SWIM, LOOK, EXAMINE, GET, DROP, THROW, CAST, WEAR, REMOVE, OPEN, CLOSE, LOCK, UNLOCK, BREAK, CUT, CHOP, SAY, KILL, HELP...
In many cases, you don't have to write the entire word to be understand, only the first letters are necessary:
For example, "G HELM" is equivalent to "GET HELMET", or "CLIM DRAWB" is equivalent to "CLIMB DRAWBRIDGE"
Shortcuts
As many words come often in the same game, some shortcuts have been defined:
- N S E W - equivalent to "GO NORTH", "GO SOUTH", "GO EAST" and "GO WEST"
- NE NW SE SW - in Level9 and Frotz games, this letters are equivalent to "NORTH-EAST", "NORTH-WEST".
- L - look
- I - inventory
- X - examine (classic games), exit (in Level 9 games)
- H - help
- G - get
- SC - score
- SV or SAV - save
- RS or RST - restore
- LD or LOA - load (in Level 9 games)
Controls
X - swap 'keyboard' and 'grafiti' input modes
Y/A - means 'YES'
B - means 'NO'
L/R - in Level 9 games, size up/down the images
Start/Select - save, restore, pause, exit the game
Credits
Author - Brian Howarth
Editor - Digital Fantasia
1st release - 1983
Game engine - Scottfree