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Nekketsu Monogatari Advance | |
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General | |
Author | Mr.X |
Type | Action |
Version | 2010 |
License | Mixed |
Last Updated | 2010/06/27 |
Links | |
Download | |
Website | |
Nekketsu Monogatari Advance is a Japanese fan-made game demo, not to be confused with the official game Downtown Nekketsu Monogatari EX (ダウンタウン熱血物語 EX). It is an action beat 'em up game for the Game Boy Advance.
Note: See also the English translation project by Jaz.
User guide
You can equip special moves displayed in red in the menu, but you cannot use them.
There are no guards on the player's side.
When the game is over, you can choose to Continue, Retry or Return to Title.
Controls
A - Punch, Attack with a weapon, Carry a fallen enemy on the head
B - Kick, Throw a weapon, Carry a fallen enemy forward
Left/Right+A/B - Throw enemy to the left/right
Down+A/B - Throw enemy backwards
Title screen:
L when starting the game - Debug menu
R when starting the game - Special move
Start - Pause
Screenshots
Media
ダウンタウン熱血物語GBA(仮) 体験版 りきでプレイっ!【920kun】 (920kun)
熱血物語GBA(仮)をプレイっ!「にしむらさんがぴゅぴゅぴゅのぴゅっと登場!」【920kun】 (920kun)
Compatibilty
Test by the creator of the game on VisualBoyAdvance.
Known issues
Game related:
- When you finish with a Grab & Throw, there are times when the graphic does not show that you are lying down.
- Enemies may become invincible (our attacks cannot hit them).
- When an enemy dies, HP may remain at 0 and become invisible.
- After the bike has passed, if you advance the screen, the bike may stop earlier.
- Multiple “Go!” signs may appear.
- If you fall from a fence while accumulating with a punch, you can walk in the air.
- In the Maruka Transportation Warehouse, if you carry an enemy on the bottom edge of the screen and hit them, the enemy character will go to the top.
- If the chain display is 100 or more, it will not be displayed normally.
BGM related:
- Some songs suddenly increase in volume, such as the last part of the stage.
- In the BGM of the menu, each channel shifts by one loop.
- There are places where the sound does not stop and the last part is repeated, such as when the game is over.
Changelog
2010/06/27
- Test to make the player and boss invulnerable except for specific attacks while they are down.
- Implemented continue and retry functions.
- Added door opening and closing effects when entering and leaving Maruka Transportation.
- Fixed the following bugs.
- If you equip and edit a special move, the score will become strange.
- Fixed Maruka Transportation map.
- If you don't dash before you get hit by another attack or attack after using Hari's Special, you will be able to perform Hari's Special.
- The color of the sleeves of Harite Special characters other than Kunio is white.
- Other small bugs.
External links
- Official website - https://geolog.mydns.jp/www.geocities.jp/kuniokundoesu/NMA_index.html