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Thrust Advance | |
---|---|
General | |
Author | Matthew R. Partridge |
Type | Shooter |
Version | 1.04 |
License | Freeware |
Last Updated | 2002/12/02 |
Links | |
Download | |
Website | |
Thrust Advance is an unofficial conversion of the arcade space shooter Thrust.
User guide
Differences to Thrust (C64):
- The door opens the wrong way on level 5.
- The teleport effect is missing.
- There should be 2 types of fuel pod, there is only one.
- There are no collisions between the ship or orb and static objects.
- The particles for players bullets, limpet bullets and debris are all the same colour.
- The sprites are 2/3 the size that they should be, in comparison to the landscape.
- The orb stand remains after the orb has been picked up.
Controls
Left/Right - Rotate anti-clockwise/clockwise
A - Fire
B - Thrust
R - Shield, Tractor beam
Screenshots
Compatibility
This version works on hardware as well as emulators as below.
- VisualBoyAdvance - Works fine.
- BoycottAdvance - Has dodgy sound.
- Mappy - Looks OK but goes totally bonkers.
Known issues
After entering a high score it's saved by writing to CartRAM at 0x0E000000 this might possibly cause problems on hardware but does work on VisualBoyAdvance.
Changelog
V1.04 2002/12/02
- Running out of fuel and dying ends the game.
- The reactor flashes when it goes into meltdown.
- Added a pause mode using the "Select" key.
- Added an "enter" character to the highscore entry.
- During highscore entry the "Up" and "Down" keys repeat after a short delay.
- Added a prompt to enter your name on the highscore screen.
V1.03 2002/11/18
- Removed BIOS calls.
V1.02 2002/11/15
- Fixed a minor door bug.
- Fixed bug with losing lives at when the reactor blows.
- Lowered the fireing rate increase when the reactor is destroyed.
- Fixed a rogue limpet gun on map 6.
- Centered the lives, text and number, on the OSD.
- Removed DMA (except sound).
V1.01 2002/11/05
- Changed the title screen.
V1.00 2002/11/05
- Inital release.
Credits
Thanks to:
- Jeremy C. Smith for the original Thrust.
- The entire GBA Dev community for info and tools.
- www.gbadev.org and www.devrs.com/gba/
- Yahoo! group gbadev.
- Everyone who has e-mailed me with helpful comments.
- Extra special thanks go to Chris Naylor for helping me to get it working on a real GBA.
Tools/Docs Used:
- Devkit advance.
- VisualBoyAdvance.
- Gfx2GBA.
- b2x.
- Mappy for Win32, V1.3.14 (tile editor).
- Cowbite spec.
- Jeff Frohwein's crt0.s and lnkscript.
- Jaap Suter's on screen assert routine.