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Rick Dangerous II DS | |
File:Rickdangerous211ds.png | |
General | |
---|---|
Author(s) | Alekmaul |
Type | Platform |
Version | 1.1 |
Licence | Mixed |
Links | |
[Media:Rickdangerous211ds.zip Download] | |
Website |
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Rick Dangerous II DS is based on amiga classic game nammed Rick Dangerous II with the Amiga sound files.
More information can be found here.
Features
- All the features from original game
Installation
- Download and extract file
- DLDI patch .nds file and copy it to the root directory of the card
User guide
The Adventure continues... Back In A Flash And As Fearless As Ever!
Rick Dangerous, intrepid Super Hero and part-time stamp collector is back after having tackled the Fat Man in his first great adventure. The Fat Man has returned and Rick must once again do battle to save the Earth from villainous aliens. If he survives the first part of the mission in the space ship at Hyde Park, London, Rick will face new hazards in the Ice Caverns of Freezia, the Forests of Vegetablia, the Atomic Mud Mines and, finally, confront the Fat Man at his headquarters on the planet Barf.
File:Rickdangerous211ds2.png File:Rickdangerous211ds3.png
Rick is equipped with:
Electronic Detonators - These may be dropped in order to trigger traps, blow away walls, enemies and generally do lots of damage, allowing our hero to continue his quest. Being very dangerous, Rick must get away from them if he is to avoid being blown up! These have the added advantage of being able to be slid by Rick across the floor and over edges.
The Big Punch - Rick has his two fists, guaranteed to momentarily stun any enemy. He can also punch switches on walls to trigger lifts, open trap doors and switch off lasers.
The Raygun - this fires laser bolts! There is no limit to the number of shots that the gun holds. There will be the occasional container that Rick can pick up, enabling him to replenish his supply. Use the ammunition wisely. Remember that the ray gun can be used to activate some traps as well as to shoot the enemy.
Anti Gravity Bike - Occasionally, Rick will come across an Anti Gravity Bike Park. Rick can then jump on an Anti Gravity Bike and float around the corridors avoiding traps on the way. The Anti Gravity Bike is equipped with a forward firing laser cannon with which Rick can dispatch aliens and trigger traps.
Traps - To avoid traps be resourceful. The traps are devious. Rick may need a punch, ray gun, electronic detonator or simply his wits to survive, depending on the nature of the trap. There are no instructions as to how each trap is triggered or avoided so be careful and think ahead. Things are not always as they seem...
One Last Thing...Once he manages to complete a level, Rick's supply of laser bolts and electronic detonators will be automatically replenished and Rick will gain an extra life before starting the next level.
Controls
D-pad - the joystick
A - fire
Start - pause game
Without Fire Button Pressed:
climb /jump jump up up jump up left \ | / right \ | / walk left - - + - - walk right / | \ / | \ crawl climb crawl left down/ right duck
With Fire Button Pressed:
Shoot Ray Gun | | Punch - - + - - Punch / | \ / | \ Arm and Drop Arm and slide Detonator slide
Media
Known Issues
If the game won't launch with your linker, try to use hbmenu. You can find it here. This is because this game uses nitrofs.
Changelog
V1.1 01/11/2011
- Fix level2 transparency graphics bug
- Remove consoleinit, useless for final version
- Remove maxmod lib, useless for final version
V1.0 30/10/2011
- Initial public release
V0.1 01/09/2011
- Initial private release from Foxy source code
Credits
Wintermute for devkitpro and libnds (http://www.devkitpro.org).
thanks Foxy for source code and beta tests