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Hazard Ball | |
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File:Hzbgba2.png | |
General | |
Author | Chris Eastwood |
Type | Arcade Games |
Version | demo |
License | Mixed |
Last Updated | 2006/08/19 |
Links | |
Download | |
Website | |
Hazard Ball is an addictive real-time arcade puzzle game developed by Chris Eastwood.
Prior to the game was published, a GBA demo was released with support for Kionix accelerometer (created by Keith Epstein). The game was ported to the DS in 2007 and the full game is also available on Windows.
User guide
The game's objective is to guide the ball to the exit, but this is much harder than it sounds. You find your fate as a ball stuck in a labyrinth realm in which you need to venture your way through. Hazard Ball has 4 modes of play.
Adventure mode is a series of very large levels packed with combinations of puzzles and challenges.
Puzzle mode is a mode featuring many mini-levels, the aim is to collect all the gems to open the exit.
Co-operative mode is the 2-player equivalent of Adventure mode. Using a link cable you can connect up 2 GBA units to play with a friend to help each other reach the goal (2 gamepaks required).
Tilt and Roll mode makes use of a 3-axis motion sensor supplied by kionix, if you are lucky enough to own one of these then you can enjoy a extremely fun new mode.
The rules of this mode is similar to, both, the Adventure and Puzzle modes. Your aim is to collect all the gems to open the exit and make your way there. The difference is that you can use gravity to make the ball jump over obstacles - just don't blame me if you accidentally let go of the GBA unit during play.
Levels:
Game mode | Release | Demo |
---|---|---|
Adventure | 20 | 1 |
Puzzle | 75 | 12 |
Co-operative | 10 | 1 |
Tilt & Roll | 10 | 1 |
Total | 115 | 15 |
Controls
All modes except Tilt and Roll:
D-Pad - (move) Roll the ball in the direction
A - (action) Hold down to build construction blocks while falling push to regenerate
B - (booster) Hold down while moving in a direction to boost
L - (mine) Press to plant a mine
R - (rollspin) While still hold R and press a direction to rollspin
Start - Pause the game, View mini-map
Tilt and Roll mode (Kionix accelerometer required):
Move - Physically tilt the GBA unit to roll in the direction of tilt
Jump - A quick jolt to the unit upwards (or towards yourself) to make the ball jump
L/R - Brake
Screenshots
hzbgba3.png hzbgba4.png
hzbgba5.png hzbgba6.png
hzbgba7.png hzbgba8.png
Credits
Special thanks to the GBADEV.ORG community.
External links
- Official website - http://www.hazardball.com/
Screenshots
Media
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