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Arkanoid Advance GBA

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Arkanoid Advance
File:Arkanoidadvancegba2.png
General
AuthorYodajr
TypeArcade Games
Version2007
LicenseMixed
Last Updated2007/02/17
Links
Download
Website

Arkanoid Advance (French) is a brick breaking game based on Arkanoid by Taito corp.

This was one of the entry to the GBAX 2004 Coding Competition.

Controls

Left/Right - Move

A - Fire (under laser form/red bonus)

L - Slow down the bar

R - Speed up the bar

Start - Pause

Screenshots

arkanoidadvancegba3.png arkanoidadvancegba4.png

arkanoidadvancegba5.png arkanoidadvancegba6.png

arkanoidadvancegba7.png arkanoidadvancegba8.png

Compatibility

Fully working on real hardware.

Changelog

2004/12/14

  • Conclusion of the project - 10 months and 12 days.

2004/12/10

  • Integration of intro and ending sequences.

2004/11/11

  • Addition of difficulty levels, the possibility of directing the vaus with flips and music during the game.

2004/10/28

  • Integration of the end boss and a save mode.

2004/09/12

  • Enemy integration, finally.

2004/08/15

  • Added score, increased sound volume and warpzone animation (no more ham logo either).

2004/06/01

  • Sound implementation, finally.

2004/05/27

  • Addition of the multiball, shadows under the bricks and implementation of the 32 levels (except the 4 and 15 which are currently truncated).

2004/05/13

  • Radical improvement of the movement mode of the ball (new movement based on cosine/sine).

2004/05/02

  • Participation in GBAX2004: addition of title screen and finalization of the "skeleton" of the game (end of game & change of level).

2004/04/23

  • That's it. The shots destroy -finally- the bricks.

2004/04/21

  • The racket shoots.

2004/04/16

  • Addition of the 2 racket transformations.

2004/04/12

  • Integration of the bonus display that descends and rotates.

2004/04/05

  • Display of game texts with the arcade font.

2004/04/04

  • Integration of racket initialization and destruction lives and animations.

2004/04/02

  • Added gray bricks.

'2004/03/31"

  • Management of collisions on several bricks and creation of a routine which allows me to create a level very quickly.

2004/03/29

  • Management of collisions between a brick and the ball, finally.

2004/03/08

  • Showing the first bricks, but the ball does not.

2004/03/07

  • First version of racket rebound management (angle changes depending on the location of the rebound) taking into account the movement of the racket at the time of the rebound.

2004/03/06

  • Fixed speed issues with different angles.

2004/03/05

  • Integration of the 5 angles in the game as well as the management of the L and R buttons to respectively slow down and accelerate the racket.

2004/03/04

  • Determination of the 5 angles of the original.

2004/03/03

  • Creation of the topic on the old PA.

2004/03/02

  • Implementation of the rebound of the ball on the walls and the racket for the only angle available (45�).

2004/03/01

  • First rips of sprites and backgrounds (what a pleasure to see the racket move).

Credits

Original game on Arcade/mame by Taito corp.

Adapted from arcade/mame by Yodajr.

Boxart by Arcadia.

Thanks to Lestat, KCV, Replouf66, geogeo, Jeffres, Brunni, rmstudiogames, choupette, trisover, greeeg, sanctuary, dragonir, hkg.

External links

Screenshots

Media

'"`UNIQ--youtube-00000000-QINU`"'

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