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lolSnes

From GameBrew
Revision as of 05:41, 23 August 2022 by HydeWing (talk | contribs) (Created page with "{{Infobox DS Homebrews}} {{Infobox DS Homebrews |title=lolSnes |image=lolsnesds2.png |description=SNES emulator for the Nintendo DS. |author=Arisotura (StapleButter/Mega-M...")
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LolSnes
General
lolSnes
Lolsnesds2.png
General
AuthorArisotura (StapleButter/Mega-Mario)
TypeConsole
Version2014
LicenseMixed
Last Updated2014/01/01
Links
Download
Website
Source

lolSnes is a SNES emulator for the Nintendo DS.

Features

  • CPU - 99% (all opcodes emulated; may miss a few unimportant bits about timing).
  • PPU - ~40% (mode 1 BGs, OBJs, mosaic, master brightness, giant kludge for BG3 prio).
  • SPC700 - 80% (most useful opcodes implemented, CPU/SPC I/O, timers).
  • DSP - 0% (no sound).
  • SRAM with auto-saving.

Installation

Download contains the latest Git build (2014/01/01) and official version 1.0 (2013/08/24).

To install, place lolsnes.nds in your flashcart's root folder. In the same folder, create a folder named snes, and place your ROMs in there.

You can place savefiles from other emulators too. They have to have the same name as the corresponding ROMs and have .srm extensions.

lolSnes is able to properly detect the ROM type in most cases. Headered and headerless ROMs are supported, both LoROM and HiROM.

User guide

Start lolSnes and select your ROM in the menu. If all goes well, you should see it run. If not, you'll stay in the menu.

Note that there's no pause/stop/reset feature yet, so if you want to run a different ROM, you need to reset your DS.

See also the lolSnes compatibility list.

Screenshots

lolsnesds3.png lolsnesds4.png

lolsnesds5.png lolsnesds6.png

Compatibility

Works with a compatible flashcart, it can also be used on a DSi or a 3DS in DS-mode.

Changelog

Revision b1ddc811030fe2a3ef3e97187f0eeec4a4b3e353 2014/01/01

  • working sleep mode when you close your DS.
  • reworked IRQ support, should fix quite a few games.
  • hook up HDMA emulation and fix a bug in indirect HDMA.
  • better handling of sprite refreshing, no more shitty sprite animations.
  • reload PPU OAM address upon VBlank (fixes DKC sprites).
  • Fix more bugs.

External links

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