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Gianas Return PSP

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Gianas Return PSP
General
Giana's Return PSP
File:Gianasreturnpsp.png
General
AuthorRetroguru
TypePlatformer
Version1.10
LicenseMixed
Last Updated2015/02/28
Links
Download
Website

Giana's Return is a multi platform sequel, taking place few years after the The Great Giana Sisters.

The Great Giana Sisters is an alltime Commodore 64 jump'n'run classic, which borrowed several elements from the well known Nintendo hit Super Mario. Created in 1987 by Armin Gessert (1963 - 2009), Manfred Trenz and Chris Huelsbeck; published by Rainbow Arts.

In 2009, the same year Armin Gessert passed away, his company Spellbound Entertainment AG released an official sequel for Nintendo DS, which is now also available for iPhone and Android devices.

Giana's Return is a tribute to the original game, but also in remembrance of Armin Gessert.

Features

  • 7 Worlds, with each 8 Levels - followed by a ""big boss"".
  • Power Ups and Extras.
  • Oldschool style pixeled sprites and tiles.
  • Wonderful hand drawn backgrounds.
  • Illustrated hand drawn storyline.
  • Over 18 Tracks of Chipmusic.
  • Multi-Language: German, English, French, Spanish.
  • Password and/or Savegame (depending on release platform).
  • Hidden Warp Zones and Bonus Caves.
  • Hidden Trainer.
  • TOP 10 Highscore.

User guide

Story

Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really have power, or was it just a coincidence?

As this is not bad enough, Swampy fell in love at first sight with Giana's sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.

You take over the role of Giana, get back the magic ruby and most important of all, save your beloved sister Maria and get home save. Good Luck.

Items

Giana is not helpless at all, just bump the star boxes with your head and hope for a nice goodies. Also few ordinary stones which can be bricked, might hold a surprise.

  • Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
  • Thunder - Thunder will give you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
  • Clock - Catch a clock, get 20 extra seconds.
  • Heart - 1 UP.

Enemies & Bosses

The regular enemies are usually pretty weak, just as in the original game. Most of the time it's enough to bump 'em with your feet.

Bosses are considered being hard, so make sure you find all bonus caves, so you can gain 1 UP each 100 rubies. You will need them desperately.

Screenshots

gianasreturnpsp3.png

gianasreturnpsp4.png

Media

Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) (Mulle)

Changelog

v1.10 November 2014

General changes:

  • Retroguru branded as we have created few more games in the meantime.
  • Added thanks to Spellbound/Blackforest Games for using their trademark.
  • Updated graphics from Simon, thUg and Flarfy.
  • Adjusted SFX (Thanks Wiklund!).
  • Minor rearrangement of bonus caves, which makes them easier visible now.
  • Minor level design fixes.
  • Few bug fixes.
  • Other stuff we can't remember.

v1.001

General changes:

  • Transparency fix for bonus caves and world 3.

v1.0

General changes:.

  • Several palette fixes for all tile sets.
  • Various other smaller cosmetic graphics fixes.
  • Four new ingame baddies.
  • The levels are now 40 pixels higher and ""fullscreen"" on 320x240 devices.
  • Modified trainer (hidden).
  • Modified two levels in the last world to make them easier.
  • Fixed minor slipping bug when a bridge is crumbling and Giana stands stil.

Added configuration menu:

  • Music volume control.
  • SFX volume control.
  • Key configuration (where keyboard available).
  • Joypad/Joystick configuration (where external joypad/joystick available).

v0.999

General changes:

  • Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib.
  • Only tracked music remains in the game, the ""OGG"" solution has been dropped.
  • Code is plain C now and should be even easier to port.
  • Plenty of ""endian"" fixes.
  • Various small fixes.
  • Modified ""timings"".

Computer Versions only:

  • Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!

v0.997

General changes:

  • Modified trainer (hidden).
  • Updated greetings (hidden).
  • Modified vscroll.
  • Enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1.
  • Added ""fast"" option to config file.
  • Level improvements: 29, 32, 33, 34, 35, 38, 43, 51.
  • Reverted desert background to a previous version.
  • Hidden diamond boxes have a flashing animation now.
  • Fixed appearance with the spanish ""well done"" screen.
  • Various graphic fixes.
  • Fixed text in german language version.
  • Rain or snow effects were gone after bonus cave, fixed.
  • Ending shows an extra screen now with final score information.
  • Fixed screen shake if you get a powerup at the end or beginning of a level.
  • Backgrounds hue correction.

Computer Versions only:

  • Improved joypad/joystick control.
  • Keyboard support for entering name in highscore and passwords.
  • Added icon; by cmoses (thanks).

Console & Handheld versions only:

  • Improved music quality (re-encoded music).
  • Added icon.

v0.996

Credits

The Giana's Return Team consists of:

  • Rudolphe Boixel (Thor) - Main Code.
  • Shahzad Sahaib (Kojote) - Project Organizer & Level Design.
  • Alexander Oldemeier (Operator) - Music.
  • David Wuttke (AM-FM) - Music.
  • Jane S. Mumford (Jayne) - Graphics Artwork (Storyline).
  • Adam Karol (Wizzard) - Graphics Artwork.
  • Simon Butler - Graphics Artwork.
  • Virgil Metier (thUG) - Graphics Artwork.
  • Christian Hildenbrand (Daydream) - Graphics Artwork.
  • Jan Jensen (Flarfy) - Graphics Artwork.
  • Denny Müller (Mulle) - Beta Testing.

Porters:

  • Rudolphe Boixel (Thor) - Windows, Linux (tested with Ubuntu), PSP.
  • Frank Wille (phx) - MorphOS, AmigaOS 4, NetBSD PPC/x86.
  • Yannick Erb (Yannickescu) - AROS.
  • Scott Smith (Pickle) - Pandora, GP2x, Wiz, Caanoo.
  • Anthony Staude (Slaanesh) - Dingux, GP32.
  • Artur Rojek (Zear) - Dingoo A320 (OpenDingux), GCW Zero.
  • Lars Persson (Anotherguest) - Symbian OS UIQ 3, Symbian OS S60 v3.
  • Xavier Vallejo (Indiket) - Dreamcast, MacOSX/Intel (10.6 or >).
  • Sergei Kolesnikov (Exl) - MotoMAGX.
  • Fabio Olimpieri (Oibaf) - Wii, GameCube.
  • Manuel Alfayate - Raspberry Pi.
  • Andreas Neukötter (Anti) - MacOSX/Intel.

Additional Support:

  • James Higgs (Jum) - Raspberry Pi.

Third Party Credits:

  • This uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
  • The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.

Helping Hands:

  • Joachim Hesse, Stig Remnes, Robocop/ATL, dMG/dS, Flavor.

External links

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