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Space Impakto DS

From GameBrew
Revision as of 04:58, 14 September 2012 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = Space Impakto DS | image = File:Spaceimpaktods.jpg | type = Shooter | version = 2.0 Final | licence = Mixed | autho...")
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Space Impakto DS
File:Spaceimpaktods.jpg
General
Author(s)relminator
TypeShooter
Version2.0 Final
LicenceMixed
Links
[Media:Spaceimpakto20ds.zip Download]
Website
[Media:Spaceimpakto20ds.zip Source]
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Bullet-hell SHMUP (Space Shooter/Shoot 'Em Up) with a devilish difficulty as the game progresses and 3D backgrounds.

It was ranked 1st in the GBAtemp Homebrew Bounty 2011 DS Category.

Features

  • 2d gameplay
  • 3d background
  • Optimized texture use via texture packing
  • Oldskool 8-bit/4bit sprites
  • Newskool bullet hell gameplay
  • Source included( use and abuse license but give credit where it is due ;*) )
  • Replay system
  • Button config
  • Varied and animated Bosses
  • Proceduraly generated backgrounds
  • Proceduraly generated 3d models
  • 3 types of ships
  • 2 Game Modes (Normal and Boss Rush)
  • Auto-bomb

User guide

Shoot everything that moves. Try to destroy the boss as much as possible. There is a boss timer that will auto destroy the boss but you won't get a score bonus this way.

There is always a safe area no matter how crazy the patterns are.

Replay is only available after 1 game( doesn't matter if you loose or not) or... Replay is also available when there is a saved replay on the flashcart.

Replay is not available when you return to the main menu when the game is paused.

Score should be a little higher with autobomb set to OFF. If all else fails, don't move!

File:Spaceimpaktods2.png

Controls

D-pad - move the ship

A - shoot

B - mark/unmark enemies

Y - enable/disable background

Start - pause

Select - start new game

Select+Start - turn off console

Compatibility

Tested on: Firmware R4i SDHC FlashCard 2.7c

EZ-Flash Vi with Firmware 1.01

Changelog

v 2.0.0 FINAL 09/21/11

  • Migrated code to latest DKP toolchain
  • CPU controlled demo(wait 20 seconds in the main menu to activate)
  • AutoBombs "pick your poison" version.
When you use autobomb, you won't have bomb powerups at the end of the stage.
AutoBomb State is saved for future gameplay.
  • Saves are now incompatible with older versions.
  • Player name is saved for future gameplay as Cyan suggested.
  • Button Configuration is saved future gameplay.
  • Loop and Stage is displayed on the lower right corner.
  • Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
  • Score bonus system changed
  • Demo and Replay games skip the intermission as suggested.
  • Included some bragging rights in the splash screen for kicks.
  • Bug Fixes

Credits

Programming: Richard Eric M. Lope BSN RN (Relminator)

Design: Anya Therese B. Lope

Relminator
The whole GBAtemp community

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