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OpenSyobon3DS

From GameBrew
Revision as of 14:32, 19 December 2021 by HydeWing (talk | contribs)
OpenSyobon3DS
File:OpenSyobon3DS.jpeg
General
Authornop90
TypePlatform
Version1.2
LicenseMixed
Last Updated2016/07/27
Links
Download
Website
Source

OpenSyobon3DS is a port of Open Syobon Action (Cat Mario) to the 3DS.

To adapt the game to the 3DS, the grapics are scaled to half size and a ​level selection menu is added to make use of the bottom screen (the original version uses the 0-8 keys).

There is also a lock on levels just like the android version, but it's possible to unlock all the levels with combination keys.

Installation

Release contains CIA and 3DSX/SMDH builds. All the resources are included in the executabile using romfs.

The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.

If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon/ follder. Move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.

Controls

Menu:

D-Pad - Move

A - Start a level

L+R+Start - Unlock levels (new finished levels wil not be saved)

Select+Start - Exit game

In-game:

Left/Right - Move

A/Up - Jump

B - Speed Up

Select - Suicide

Start - Go back to game menu

Select+Start - Exit game

Screenshots

opensyobon3ds3.png opensyobon3ds4.png

Known issues

In CIA version, the music continue to play after returning the Home Menu.

Changelog

V1.2 2016/07/27

  • Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github).
  • Added sprites for ceiling spikes, previously drawn as white lines.
  • Changed two level icons with better images.
  • Added touch controls for level selection in menu and to retry level/quit level in game.

V1.1 2016/05/01

  • Returned to original screen widht/2 (the gameplay was badly affected by a wider screen).
  • Changed key mappings.
  • Fixed most of the sprites.

V1.0.1 2016/04/25

  • Added CIA version.
  • Changed meu sound.
  • Fixed a bug in level 4.

V1.0 2016/04/23

  • First release.

Credits

This game uses the sf2d sftd and sfil libraries created by @xerpi.

External links

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