Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tiled Map Level Editor

From GameBrew
Revision as of 01:08, 10 August 2012 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = Tiled Map Level Editor | image = File:Tilemapleveledds.jpg | type = Platform | version = 111124 | licence = Mixed |...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiled Map Level Editor
File:Tilemapleveledds.jpg
General
Author(s)Schmendrick
TypePlatform
Version111124
LicenceMixed
Links
[Media:Leveleditords.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


This is a level editor made by Schmendrick Schmuck to allow on-the-go level editing and testing.

User can create levels through a system of tiles, which then puts them collisions for the character to know which parts are solid and no. The levels are fully customizable, they can change the size. The background color and horn save and then load levels.

Features

  • Easy-to-use level editor with stylus controls
  • Simple but efficient UI
  • Generic level data format to be used in any game engine
  • Show or hide grid, tile IDs or complete layers
  • Level saving/loading to/from sd
  • Up to 5 layers (last layer reserved for collision map data)
  • Dynamic layer resizing (when possible, resizing will keep your level data in place)
  • Customizable Parallax layer scrolling
  • Built-in customizable playtest featuring Mario

Installation

  1. Download and extract file
  2. DLDI patch it and copy it to the root directory of the card

Readme/user manual included in zip (Level Editor User Manual.pdf). NES Mario world 1-1 included (Mario.level). Copy the 'data' folder in the zip to the root of your flashcart to use.

User guide

Player can change the speed of movement, severity and length of the jump, the start button is for starting the level, for Pause / Stop Pause game we give, and to remove the play mode and return to give to stop editor.

In order to make a level, it needs a tilesheet in indexed pcx format saved somewhere on sd card.

Controls

In the editor:

Stylus: move through the menus

R/L - enable movement around the map (using stylus)

In Game:

Stylus - set level

D-pad - move

A - jump

Known Issues

Playtesting may have some frameskips with crowded levels

Layers may not display correctly with severely crowded levels

Compatbility

Tested on: Flash card Supercard DSTWO with EOS 1.11 Firmware

Flash card R4
Flash card Acekard 2i

Changelog

Intermediate 111124

  • Fixed crash bug for AKAIO users.

111113

  • Added autolog save (fat:/data/LevelEditor/console.log) on guru crash
  • Added custom level save location

Advertising: