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Fireworlds

From GameBrew
Revision as of 07:58, 6 August 2012 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = Fireworlds | image = File:Fireworldsds.png | type = Puzzle | version = Final | licence = Mixed | author = Dirb...")
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Fireworlds
File:Fireworldsds.png
General
Author(s)Dirbaio
TypePuzzle
VersionFinal
LicenceMixed
Links
[Media:Fireworldsds.rar Download]
Website
Source
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Fireworlds is an original puzzle/platform adventure. It has a puzzle feel to it: carry around stuff, activate switches, push boxes. There is also a great part of action: jumping, running, avoiding the water.

It was participated in the Homebrew Bounty 2011.

Features

  • Collisions and physical well-implemented.
  • The game engine reaches 60 FPS.
  • Help on the level available on the top screen.
  • Automatic game saving.
  • 36 levels available (must be unlocked).

Installation

  1. Download and extract file
  2. Copy the "data" folder in the root of the MicroSD card (like this: X:/data/fworlds/ if X: is your microSD drive)
  3. Copy fireworlds-game.nds in the MicroSD card
  4. DLDI patch if your card doesn't do it automatically

Objectives

Collect all energy bits from the level and then get to the exit.

User guide

Play as a ball of energy and collect glowing orbs that are scattered around the stage. By getting the glowing orbs, a portal would be opened that would move on to the next level.

Level restarts when player dies.

File:Fireworldsds2.png

Controls

A - jump

X - select another fireball

B - speed boost

Y - restart level if you get stuck

START - pause

SELECT - exit to menu

Media

Compatibility

Tested on: FlashCard R4 R4DS with Firmware v1.33 Wood

Changelog

Version Final

  • Added lots of levels
  • Fixed lots of bugs
  • Finished the game

Version Beta3

  • Last update before final release!
  • Annoying corner bug fixed, now completely.
  • Fixed falling through ice blocks sometimes.
  • Added intro video
  • Zoomed out a bit for more visibility
  • Improved the tutorial levels.
  • Added speed button! Big levels are no longer boring!
  • ROM no longer needs to be in root.
  • Added fireboxes!
  • Added switches!
  • Bug fixes! Collision fixes!
  • Added awesome intro video (Thanks to my friend Sorington!)
  • Added pause button
  • 28 levels!

Version Beta2

  • Fixed game launching but crashing later when libfat can't init (for example in no$gba)
  • Fixed getting stuck in the insides of corners in most cases
  • Added button navigation to menus
  • Fixed having another fireball selected when another one you aren't controlling dies or exits.
  • Made physics a bit calmer, especially the pink bouncy things.
  • Added help on the top screen
  • Fixed many tiny graphical bugs
  • Completely recoded the collision system. It's waay more flexible now.
  • Added Ice Blocks (Used in only one level for now)
  • Added hints and help on the top screen!
  • More levels. The first ones are supposed to serve as a tutorial.

Version Beta 1

  • First release

Credits

Design and Programming: Dirbaio

Music: Saga Musix - http://sagamusix.de

Libraries: libNDS and ASLib.

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