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Metal Slug Combat

From GameBrew
Revision as of 03:57, 2 August 2012 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = Metal Slug Combat | image = File:Metalslugcombatds.png | type = Action | version = 1.0 | licence = Mixed | author ...")
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Metal Slug Combat
File:Metalslugcombatds.png
General
Author(s)MasterSonic
TypeAction
Version1.0
LicenceMixed
Links
[Media:Metalslugcombatds.rar Download]
Website
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It is a Metal Slug homebrew project. The game features 15 levels, 4 characters and custom character creation, and more.

User guide

If time runs out, the most lively player wins.

The shot spends 30 of life.

The knife spent 70 of life.

The grenade spends 150 of life.

The shield supports 7 shots, 3 grenades and a knife he relayed.

End points include the following remaining items: life, bullets and shields.

File:Metalslugcombatds2.jpg

Characters

Marco: The protagonist of the saga.

Tarma: Marco's friend , who played in J2.

Soldier: These are the characters we most loaded in a normal game of the saga.

Slave: A tramp who gives you when you redeem items in a normal game.

Custom: The one we've created (see below).

Customize Characters

  1. Create a folder within the download folder (MetalSlugCombat) with the name of the character he is.
  2. Edit any of the characters who come on downloading them (below).
  3. When we have the gifs prepared, body.gif and rename it to leg.gif and stick to the folder of our character.
  4. Copy the file of any character load.MSC to your folder.
  5. So if we have done well, choose custom in the choice of characters and write the name of the folder (the one you post).

Controls

J1 Controls

Select Field:

Up/Down - select
Start - ready

Select Characters:

Up/Down - select
L - ready

In Combat:

Left/Right - move the character
Up - jump
Down - activate shield
L - shoot
Stylus - pistol reload, use knife and grenade throwing (done with finger)

J2 Controls

Select Characters:

B and X - select
R - ready

In Combat:

Y and A - move the character
X - jump
B - activate shield
A - shoot
Stylus - pistol reload, use knife and grenade throwing (done with finger)

Known Issues

One thing that always happens when you shoot the enemy, this keeps the sprite received the shot, but never leaves.

Life can have negative numbers, like the weather.

Sometimes (say it is the field), the two players are left with 0.0. of life but never die. You must turn off the DS because time never stops and there is no pause menu.

Time does not work well, the fight is infinite in some cases.

I know what it is: the game does not recognize the tie (it reaches 0 and the two players have equal life). In that case, the time goes on and life never ends. Try not to draw, because you're going to have to turn off the DS, since there is no pause menu.

Media

Compatibility

Tested on: TTDS Flashcard 1.17a07 with unofficial firmware

M3 Ds Real flash card with unknown firmware
Flashcard Ez Flash Vi with firmware 1.90 OPENBETA 11
Supercard DS Flashcard Onei with firmware 3.0
Flashcard ITouchDS with firmware 3.3c

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