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Pokemon Bright Diamond and Dazzling Pearl 3DS

From GameBrew
Revision as of 10:13, 20 October 2021 by HydeWing (talk | contribs) (Text replacement - "| licence" to "| license")
Pokemon Bright Diamond and Dazzling Pearl
File:PokemonBrightDiamondDazzlingPearl.jpg
General
AuthorKobazco
TypeGame Hacks
Versionwip
LicenseMixed
Last Updated2017/11/01
Links
Download
Website

Pokemon Bright Diamond & Dazzling Pearl!

Status: 2nd Island Music & Gameplay Finished Updates: https://twitter.com/KobeRobsahm

No, you're not dreaming. This isn't a typo. This is Pokemon Bright Diamond & Dazzling Pearl!

CURRENT Changes:

  • All musical tracks (except a few that I am missing) that play within the first 2 islands are replaced with tracks from Diamond, Pearl & Platinum.
  • Most sound effects (Level up, item get, etc.) replaced with their versions in Diamond, Pearl & Platinum.
  • All wild encounters up until the end of the 2nd island are edited to only include Pokemon obtainable within Pokemon: Platinum Version.
  • All trainers up until the end of the 2nd island have been edited to only include Pokemon obtainable within Pokemon: Platinum Version.
  • Starter Pokemon and other Static Encounters (Totem Pokemon, etc.) have been edited to only be Pokemon obtainable within Pokemon: Platinum Version.
  • A level curve/difficulty comparable to that of Pokemon: Platinum. (Nothing close to Rising Sun & Waning Moon levels, but more difficult than Vanilla Sun & Moon.)

CHANGES TO COME:

  • All above changes that currently only extend to the 2nd island to be true throughout the entire game.
  • Model & Texture changes to reflect DPPT's character style. (Anyone experienced with SUMO model/texture editing, please contact me.)

HELP REQUIRED:

  • Assistance regarding customs Models/Textures (Low Priority)
  • Those experienced converting songs to BCSTM format, please contact me! There are a few DPPT tracks that are not in this format at smashcustommusic.com, and I need them!
  • Playtesters of course!

Screenshots

ENAkZ6b.png 2PLzKP6.png KsoFRQD.png 2DRxQjo.png

THINGS YOU NEED:

  • Latest nightly build of luma. (Get this through the .cia updater)
  • The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link

New and Updated Instructions! About time!

Luma Game Patcher Method:

      • Create a folder named titles inside luma.
      • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
      • Create a file named locale.txt in the game's folder.
      • Inside the file,
        • Put 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN").
        • Put an empty space.
        • Put 2 characters for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
      • For example, to play Pokémon™ Sun in Japanese language and region:
        • Create 0004000000164800/locale.txt.
        • Put in JPN JP.
        • Save.
      • As for The Hack:
    • Create a folder titled romfs within luma/titles/(titleID)
    • Place the "a" and "data" folders within the "romfs" folder.
    • Make sure "Enable Game Patcher" is checked in luma3ds setup.
    • Start Sun/Moon

Thats it! Easiest way to tell if its working is by listening to the in game music.

FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

Layeredfs: (These instructions only apply if you use the Layeredfs files)

The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:

    • Create a folder named titles inside luma.
    • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
    • Create a folder called romfs in the game's folder.
    • Place the "a" and "data" folders within the "romfs" folder.
    • For example, to use LayeredFS with Pokémon™ Sun, make a folder named romfs , put your replacement files in it, then put romfs in 0004000000164800.

FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

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