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BLEND3R 3DS

From GameBrew
Revision as of 09:56, 20 October 2021 by HydeWing (talk | contribs) (Text replacement - "| licence" to "| license")
BLEND3R
File:BLEND3R.jpeg
General
AuthorRinnegatamante
TypeOther Apps
Versionv1.1
LicenseMixed
Last Updated2016/03/03
Links
Download
Website

Description

Someone asked for such piece of code so i decided to write it.

BLEND3R is a 3D model viewer wrote with lpp-3ds fully opensource.

It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.

It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).

How to adapt a model

To be sure your model will be compatible with BLEND3R you can use Blender ( <.< ) to convert it into a triangles primitives one.
You can follow this short tutorial to do so:

  1. Start Blender v.2.7.
  2. Remove the default cube and import your model.
  3. On bottom screen where you see "Default Mode", click it and select Edit Mode
  4. If your model is not selected, press A to select it.
  5. Press CTRL+T
  6. Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)

Controls

Filebrowser:

  • DPad = Navigate through files
  • A = Open Directory / File
  • X = Enable / Disable 804 Mhz mode (N3DS only)
  • SELECT = Take screenshot
  • START = Exit Homebrew

Render Phase:

  • Circle Pad = Move model
  • L / R = Zoom In / Zoom Out
  • Touchscreen = Rotate model
  • X = Enable / Disable 804 Mhz mode (N3DS only)
  • B = Return to Filebrowser
  • SELECT = Take screenshot
  • START = Exit Homebrew

How to use textures

You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).

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