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STO

From GameBrew
Revision as of 00:54, 5 July 2012 by HydeWing (talk | contribs) (Created page with "{{Infobox homebrew | title = STO | image = File:Stods.jpg | type = Action | version = Sai, Tam | licence = Mixed | author = Saifi Boïnali, Ta...")
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STO
File:Stods.jpg
General
Author(s)Saifi Boïnali, Tamouze Arnaout, Omar Meradi
TypeAction
VersionSai, Tam
LicenceMixed
Links
[Media:Stotamsaids.rar Download]
Website
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STO is a student project. It is a prototype of nintendo DS game made with PAlib librarie for C and C++.

Objectives

Run while you defeat the enemies you encounter in your way, while not getting attacked.

User guide

There are two versions. Each version has different character, made by Saifi or Tamouze.

In the game we are situated in a valley where they lived quiet and peaceful where some villagers including Sai and Tam are suddenly assaulted by a swarm of enemies and as usual, our characters want to stop doing it and a resistance against them must fight armed monsters that you are the target, a species of bird which are the prey, and something like the crocodiles that you are the food.

There are several ways to avoid them, either dodging or attack to when you're ready to use the power you can make a ripple.

Controls

B - jump

B+Down - crawling on the floor

Y - small attack with the sword

X - stop bullets, use it with complete accuracy

L - attacking from behind

A - attack with the sword more powerful, use it when you have full power to create a shock wave

Start - moving from the main white screen/pause during the game

Select - skip the main white screen/return to play if you have removed

Compatibility

Tested on: FlashCard M3DsReal with Firmware 4.8

DSTT FlashCard with Firmware 1.17

Credits

Character Animation and design: Saifi Boïnali, Tamouze Arnaout

Developpement: Omar Meradi

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