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Grafoon

From GameBrew
Revision as of 02:19, 4 July 2012 by HydeWing (talk | contribs)
Grafoon
File:Grafoonds.gif
General
Author(s)preussie
TypePuzzle Shooter
Version0.9
LicenceMixed
Links
[Media:Grafoonds.zip Download]
Website
Source
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Grafoon is an ‘Arcade Style Puzzle Shooter‘ with a lot of classic elements such as Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier and nasty enemies.

This release includes 9 tutorial, 8 built in and 10 more ( quite easy ) maps in an external map set. Supporting external stored maps implies, that you can build and play your own Grafoon maps. If you consider building maps, drop me a line and I’ll explain how it works. I have tested this version in no$gba and on the R4 DS card.

Installation

  1. Download and extract file
  2. Copy the ‘Grafoon.nds’ file somewhere to memory card and ‘user_maps’ directoy to the root of the card.

If you DLDI patch the binary you can select a ‘map set’ from the main menu.

Instruction

The main target is to pick up all Hobbels and bring them home to advance to the next map. Don’t touch the walls, they will destroy your ship. Touching enemies or enemy shots drain you ships energy. Collect green gems to increase your ships energy…

The status line on the bottom of the screen is showing the following things ( left to right ): Ship Energy, Score, Hobbels out / Hobbels on board, number of Mines, number of red-green-blue keys.

Controls

Left/right - rotate left/right

A or Up - thrust

Down - reverse thrust

B - shoot

X - drop mine

R - scroll up

L - scroll down

Future update

  • More map sets
  • Ship configuration ( gravity, speed, weapons etc. ) via config file
  • Growing NME
  • Better documentation

Changelog

Version 0.9

  • Moving walls
  • Hobbel carrier enemy ( this enemy drops a hobbel if killed )
  • Timed doors ( opens for 5 seconds if the 'key-switch' is touched or shot )
  • Hobbel speed-up ( pressing the 'Y' key increases the hobbel speed )
  • Support for 'external' maps via DLDI interface
  • 27 level ( 9 tutorial maps, 8 built in map, 10 maps in an external level set, wich requires DLDI patch )
  • Larger maps ( support for variable map size )
  • Scoring item
  • Custom control configuration
  • High score list
  • More sounds
  • Some bug fixes

Version 0.8

  • first release May 27th, 2008

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