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Ludo3DS

From GameBrew
Revision as of 12:40, 26 September 2021 by HydeWing (talk | contribs) (Created page with "{{Infobox-3DS-Homebrews | title = Ludo3DS | image = https://dlhb.gamebrew.org/3dshomebrew/Ludo3DS.jpg|250px | type = Board | version = v0.4.0 | lastupdated = 2021/01/25 | lice...")
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Template:Infobox-3DS-Homebrews '"`UNIQ--youtube-00000000-QINU`"'

  1. Ludo3DS

<a href="https://github.com/SuperSaiyajinStackZ/Ludo3DS/releases/latest"> <img src = "Cover_ReadMe.png"> </ a>
Ludo3DS is a 'Work in progress' Ludo clone for the Nintendo 3DS.

This game is also known as [Mensch ärger Dich nicht] (https://de.wikipedia.org/wiki/Mensch_%C3%A4rgere_Dich_nicht). Ludo3DS 'Core was written by [SuperSaiyajinStackZ] (https://github.com/SuperSaiyajinStackZ). Ludo3DS will become part of [StackGames] (https://github.com/SuperSaiyajinStackZ/Stack-Game-Template) in the future. [3DElf] (https://github.com/SuperSaiyajinStackZ/3DElf) 's code was used as the basis for this game. You can also check this out if you are interested in a '911 out!' Clone.

    1. Game data structure

You can find information on the game data structure from version 0.1.0 to the latest [here] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/GameDataStructure.md)!

    1. Screenshots

Here are a few screenshots of the current progress.

      1. Credits overlay

! [] (credits_en.png)

      1. Game settings

! [] (gameSettings1_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/gameSettings2_en. png)

      1. Game Screen

! [] (game_screen_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/sub_menu_en. png)! [] (instructions1_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/ instructions2_en.png)

      1. Splash overlay

! [] (splash.png)

      1. Language selection overlay

! [] (language_overlay_en.png)

      1. cube overlay

! [] (dice_overlay_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/dice_overlay2_en. png)

    1. Compile
      1. Put on the environment

To compile Ludo3DS from the source code, you have to set up your environment with devkitARM, Libctru, Citro2D and Citro3D. Follow devkitPro's [Getting Started] (https://devkitpro.org/wiki/Getting_Started) page to install pacman, then run `(sudo dkp-) pacman -S 3ds-dev`. You will also need [bannertool] (https://github.com/Steveice10/bannertool/releases/latest) and [makerom] (https://github.com/profi200/Project_CTR/releases/latest) in the path.

      1. Cloning the repository

To download the source code you have to clone this with submodules, this can be done by doing the following: `` git clone --recursive https://github.com/SuperSaiyajinStackZ/Ludo3DS.git `` Or if you've already cloned it: `` git submodule update --init --recursive `` to update all submodules. Then just run `make` in the` 3ds` folder.

    1. credits
      1. main developer

- [SuperSaiyajinStackZ] (https://github.com/SuperSaiyajinStackZ): main developer of Ludo3DS.

      1. Other

- [devkitPro] (https://github.com/devkitPro): For devkitARM, Libctru, Citro2D & Citro3D. - [SuperSaiyajinStackZ] (https://github.com/SuperSaiyajinStackZ): For the graphics. - [Universal-Team] (https://github.com/Universal-Team): For Universal-Core.

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