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3Input - A System Module Input Monitor
3Input is an input viewer that works behind the scenes on your 3DS. Much like HorizonMod, the goal is to run as a daemoized process/system module, which you can then use a client to connect to and read your inputs. This is essentially an inverse to InputRedirection in Luma/Rosalina.
Features
Launch the Launcher, write down the IP address and port that is presented to you, press A, and then connect to the 3DS IP with a client, such as the example viewer (this viewer does not require the port, only the IP). The current implementation sends a JSON Object per defined frequency. The JSON object also contains escape sequences so an application can properly decode them. Here is an example as to what the JSON being sent looks like:
'{\n\t"btn":268435456,\n\t"cp_x":134,\n\t"cp_y":-68,\n\t"tp_x":0,\n\t"tp_y":0,\n\t"ir_btn":14,\n\t"cpp_x":14,\n\t"cpp_y":14\n}\n'
You can then use an application to parse it, to make it more readable like so:
{ "btn":268435456, "cp_x":134, "cp_y":-68, "tp_x":0, "tp_y":0, "ir_btn":14, "cpp_x":14, "cpp_y":14 }
Why?
Currently, the only way to view inputs for the 3DS is either using a handcam, or via the use of NTR and coNTRoller-overlay. NTR can be rather buggy, and also uses a lot more resources than necessary to just show inputs. The aim is to replace it with something less buggy, and that can run on both new and old 3DS'.
Contributors/Credit
- N3rds for the entirety of the old codebase. Since then I've been going through and documenting as much as I can to get a further understanding of the codebase itself.
- leoetlino for helping with allocation heap and helping with the sysmodule.
- MarcusD for HorizonMod. Some code was graciously borrowed within the heap allocation, and a decent reference for running a system module.
Building
- Install devkitPro 3DS tools.
make
bannertool
on yourPATH
.makerom
on yourPATH
. Runmake
in both theLauncher
directory, and the root directory. Install bothCIAs
on your 3DS, make sure you're connected to a Wifi Access Point and launch the Launcher! Now connect with a client (such as 3SharpView ). Alternatively, check the Releases tab for the files.
Changing Sending Frequency
The main thread of the module is also reading inputs. If you wish to exit, you can press SEL+START
to close the application and destroy anything created by it. The following will change the send rate of the inputs:
SEL+X
- 140 per second.SEL+Y
- 60 per second. (Default)SEL+A
- 10 per second.SEL+B
- 1 per second.
Viewing the Output
In order to view the output, please consider using a tool such as 3SharpView In order to view this, there is currently a very rudimentary implementation within this repository. There will hopefully be another project in the near future here for client side to show the outputs on PC. To run this viewier, please make sure Python3 is installed. Once you launch 3Input from the Launcher, it will show your IP. Write this down and press A to start 3Input on your 3DS. Then, run the viewer by calling
python main.py "127.0.0.1"
where the IP address is your 3DS' IP. No port needed!
TODO
There's a few more things in the TODO pile, and these can be found mainly in the code, which will be ported over to the Issues/Project section in GitHub. Most of it is quality of life (i.e. WiFi issues), but there are a few things to improve reading from 3DS Inputs, like gryo and C stick without running into some issues.
License
This project is licensed under GNU GENERAL PUBLIC LICENSE V3. Feel free to distribute, contribute, and make changes! Pull requests to improve functionality is always welcome!