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NesterDS | |
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General | |
Author | Rich Whitehouse |
Type | Console |
Version | 0.3 |
License | Mixed |
Last Updated | 2006/11/23 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
NesterDS is a DS port of Nester. It emulates the NES/Famicom game console.
Installation
Use the primitive ROM insertion tool included in the archive to put in the NES ROM of your choice.
Currently only one ROM at a time is supported.
Changelog
Version 0.3
- Vastly improved compatibility by fixing several mapper problems.
- Got rid of alternate-line rendering.
- Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
- Converted code-base to pure C, moved to devkitARM r19b.
Version 0.2
- Sound. Sound processing is done almost entirely on the arm7 and so comes with no noticeable performance penalty, and the actual sound processing is still faithful to the original nester core.
- General performance improvements, and decent code cleanup.
- Scanline speed hack disabled by default, makes lots of games work that were broken before. Said hack is still available as a toggle option.
- Reset option (X+start).
- Hardware scaling to fit output to DS screen resolution.
- All options are now listed and updated when changed on the sub screen.
- Made auto-framerate option work better.
- Other things too lazy to make notes of.
- 50% more ninjas.
Version 0.1
- First release.
Credits
Darren Ranalli (original author of Nester).
Author of NesterDC.
Authors of NDSLib and DSEmu.
Everyone else who has constributed to the wealth of knowledge.
External links
- Author's website - https://richwhitehouse.com/
- Author's website - http://www.telefragged.com/thefatal/ (archived)