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Blox PSP

From GameBrew
Revision as of 04:54, 9 December 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=Blox |image=bloxpsp.png |description=An addictive 2D homebrew game made with OSlib. |author=V@ughn |lastupdated=2011/08/14 |type=Action |format= |version=9.0 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/psphomebrew/blox_v90.zip |website=https://web.archive.org/web/20111003141642/http://forums.dashhacks.com/f120/blox-t300326/ |source= }} Blox is an addictive 2D homebrew game for PSP programmed by V@ughn using OSlib. == Features == *...")
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Blox
Bloxpsp.png
General
AuthorV@ughn
TypeAction
Version9.0
LicenseGPL-2.0
Last Updated2011/08/14
Links
Download
Website

Blox is an addictive 2D homebrew game for PSP programmed by V@ughn using OSlib.

Features

  • 3 game modes.
  • Purchase upgrades and new character designs.
  • User-friendly controls.

User guide

In Blox, your the goal is to keep your player alive for as long as possible by collecting upgrades and earning money to buy new outfits and better weapons. Destroy the mighty monster Parxus!

Game modes:

  • Classic - Normal game play, battle enemy blocks and upgrade your character to survive. The way Blox SHOULD be played!
  • Survival - An endless amount of enemies are spawned... fight until you die!
  • Boss - Instead of fighting a mix of bosses and enemy blocks, fight only waves of bosses (and get horribly pummeled)

Levels:

  • Classic mode - 40
  • Survival mode - Infinite (or a little over 3 trillion...one of the two)
  • Boss mode - 9

Controls

Menu:

D-Pad - Navigate through options

Cross - Select an option

Circle - Go back

In game:

Left/Right - Move the character

Cross - Jump

Square - Launch a bullet

Triangle - Use item 1 (lego weight)

Circle - Use item 2 (coward weapon)

R - Use item 3 (rush)

L - Use item 4 (bomb jump)

Start - Menu

Screenshots

bloxpsp2.png

bloxpsp3.png

bloxpsp4.png

bloxpsp5.png

bloxpsp6.png

Known issues

  • Save function doesn't yet save player skins.
  • After loading upgrade menu is trippy.
  • Rocks tend to throw off enemy AI.
  • When loading it's not uncommon for the menu music to be thrown off.

Changelog

v9.0

  • Edited survival mode heavily.
  • Changed goal of survival mode.
  • Fixed backgrounds on survival mode.
  • Costumes now save!
  • Survival levels reached now save!
  • Survival waves reached now save!
  • Configured saving and loading functions.
  • Fixed rock bug.
  • Edited readme.

v8.0

  • Added gameover and won screens.
  • Created new backgrounds.
  • Edited a few sprites.
  • Added praxus (don't even attempt to win).
  • Goal of the game now is to destory praxus (found on lv40 wave3).
  • Added PIC1 to EBOOT.
  • Ported oslib logo code to C++ (added a logo).
  • Configured menu images a little.
  • Configured menus a little.
  • Fixed boss mode level glitch.
  • Fixed upgrade chart once game is loaded.
  • Save function now saves the following:.
    • boss level reached.
    • boss wave reached.
    • growth item bought.
    • lives.
    • blox kills.
    • upgrades made to weapon type.
  • Added a new roar sound effect.
  • Added more levels to Classic and Boss modes.
  • Rock idea has been dropped, they are just for decoration now.

v7.0

  • Configured save function to save a lot more information.
  • Loading bug fixed (thanks to pspjoke).
  • More levels added to classic, survial, and boss modes.
  • Configured enemy AI slightly.
  • Fixed some sound bugs.
  • Pause menu does not pause the game music anymore (why not?).
  • Replaced and coded coward spawn with coward shield.
  • Fixed bullet resetting bug.

v6.0

  • Added new enemy blox.
  • Added more levels to classic, survival, and boss modes.
  • Fixed transparent color glitch.
  • Fixed rare crashes.

v5.0

  • MAJOR CRASH BUG HAS BEEN ELIMINATED (thanks to pspjoke).
  • Boss mode available.
  • Added more levels to survival mode.
  • Configured loading and menu screens a bit.
  • Configured rock a little more (still not done with them).

v4.0

  • Introduced rocks (not done yet...just ignore them for now).
  • Configured loading and saving functions.
  • Fixed some menu bugs.
  • Added more levels.
  • Increased drawing time of enemies and players.
  • Crashes are less frequent.
  • Fixed loading game crash.
  • Fixed save glitch.
  • Added a new boss in classic mode.

v3.0

  • Added more level in survival mode.
  • Configured menu a little bit more.
  • Added a save option in the pause menu.
  • Configured load function (not fully ready yet, if you get lucky it might work).
  • Fixed item bug.
  • Player can now convert blox kills to cash in the upgrade menu.
  • Player can now buy extra lives in the upgrade menu.
  • Players can now make their own outfits!! (must be the same size as other outfits).
    • Custom outfit images should be placed in the "custom outfits" folder, if not, they will not be loaded! Images and their names are defined below:
      • "custom_left.png" : will be the player's custom left picture.
      • "custom_right.png" : will be the player's custom right picture.
      • "custom_attacking_left.png" : will be the player's custom left picture when attacking.
      • "custom_attacking_right.png" : will be the player's custom right picture when attacking.
      • "custom_still.png" : will be the player's custom picture standing still.
      • if the player selects revert to default in the outfits menu it will revert to the custom outfit. (if you no longer want a custom outfit, just delete them!!).

v2.0

  • Fixed bombjump bug.
  • Fixed superZombie bug.
  • Fixed music.
  • Added more levels.
  • Fixed gun.
  • Added attack faces for each outfit.
  • changed backgrounds around.
  • Added survival mode.

v1.0

  • RELEASED August 13, 2011.

Credits

Made by V@ughn, also known as, "bloodles".

Special thanks to pspjoke for fixing the fatal crash bug and other minor bugs.

External links

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