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Revenge of the invaders | |
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General | |
Author | Menace Inc |
Type | Shooter |
Version | 0.7 |
License | Mixed |
Last Updated | 2007/11/27 |
Links | |
Download | |
Website | |
Source | |
This is a work-in-progress Space Invaders conversion for PSP.
Installation
Copy the SpaceInvaders directory to ms0:/PSP/GAME/.
To use a custom theme, just replace theme1.png and theme2.png in the theme folder with two 90x272 24bit .png image files named theme1.png and theme2.png.
Controls
D-Pad - Move ship left and right
Cross - Fire, Enter
Triangle - Exit, Go back
Select - Return to menu
Screenshots
Changelog
0.7 2007/11/27
- Enemy bombs done.
- All images are now hard coded into the game.
- Finally got that dam random function of mine to work.
- Added lives counter at the top right.
0.6 2007/08/15
- Added base shields.
- Perfected the invader reset, now you can play til your hearts content.
- Added a drop down effect for a new round.
- Added a default theme of artwork from Space Invaders.
- Added a round display screen.
- Added score display on the game over screen.
0.5 2007/08/10
- Added a full array of invaders.
- Improved collision detection.
- Near perfected the invaders movement ( more like the arcade version ).
- Invaders now drop down when they reach the side.
- Added more menu options.
- Added a Game Over screen.
- Added the ability to quit to the XMB from the menu.
- Now the players ship is rendered completely in code.
0.4
- Removed the grid of invaders as to focus on bullets and collision detection.
- Added a fire button.
- Added collision detection.
- Added score implementation.
- Known glitches:
- Invader still disappears from screen.
- No base shields.
- No enemy AI.
- If firing at where the invader was destroyed,it adds more points.
0.3.1
- Drew more sprites and editted for less space.
- Added more invaders,now there's a proper 'grid' of invaders.
- Removed glitch that caused kamakaze invader :P.
- Known glitches:
- Invaders still disappear from screen.
- No fire button.
- No base shields.
- No scoring method implemented.
- No enemy AI.
0.2
- Implemented a player ship with controls and the invader now moves across the screen..
- implemented a menu system that shall be built on..
- Known glitches:
- The invader drops down the screen then reappears eventually disappearing off the side of the screen.
0.1b.
- Drawn out two frames of an invader and animated.serious work needed.