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Bugdom | |
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General | |
Author | ywnico |
Type | Adventure |
Version | 1.3.2.vita.2 |
License | CC BY-NC-SA 4.0 |
Last Updated | 2022/08/08 |
Links | |
Download | |
Website | |
Source | |
This is a port of Pangea Software's Bugdom to PlayStation Vita, based on the modern version of Bugdom written by Iliyas Jorio.
See here for more information on the history of Bugdom and jorio's rewrite.
Installation
The Vita port uses Rinnegatamante's VitaGL library.
Therefore, you must first install libshaccg.suprx; you can either use ShaRKBR33D to install, or follow this guide.
Once you have libshaccg.suprx, you can then download and install the Bugdom VPK from the release page.
User guide
In Bugdom, you play as Rollie McFly, a pill bug on a quest to save ladybugs from King Thorax’s iron grip on the Bugdom.
Level maps and walkthroughs
Pangea Software's official Bugdom cheat page has maps of the levels.
Here's the official strategy guide for the game.
Notes on Vita Port
Overall the port seems to run quite smoothly. The levels are a bit slow to load, typically taking ~15s.
Games are saved to ux0:data/Bugdom/. There are only 3 save slots, but you can back up the files from this directory to effectively have more.
What's different from upstream:
- Controller navigation has been added to all menus and most cheat codes.
- Settings have been added to allow reversing camera and flight controls.
- A third level of detail has been added between high and low.
Controls
Controls are the same as they were implemented by jorio; the help (nut) item in the main menu explains them.
Main menu cheat (L1+R1):
L1+R1 and select the START icon - Bring up a level select dialog
In game cheats (L1+R1):
L1+R1+Start - Win this level
L1+R1+D-pad Up - Get shield
L1+R1+D-pad Right - Full health
L1+R1+D-pad Down - Full inventory
L1+R1+D-pad Left - Full ball timer
L1+R1+Triangle - Toggle liquid invincibility
L1+R1+Circle - Display debug statistics
L1+R1+Select - Hurt player
Screenshots
Media
New Bugdom Game Port for PS Vita! - Original MAC OS Game! (Robles Junior)
Changelog
v1.3.2-vita.2
- Get rid of BGRA-RGBA pixel conversion code in Bugdom and Pomme, moving it to a vitaGL fork. Future maintenance should be much easier.
- Fix 1-byte offset bug making textures look grainy.
- Add version to about screen.
- Fix vpk build process.
v1.3.2-vita.1
- Initial release of Bugdom for PS Vita, based on v1.3.2 of @jorio's desktop Bugdom.
Credits
- © 1999 Pangea Software, Inc.
- Designed & developed by Brian Greenstone & Toucan Studio, Inc.
- All artwork herein is © Toucan Studio, Inc.
- All music herein is © Mike Beckett.
- This software includes portions © 2020 Iliyas Jorio.
- The Vita port includes portions © 2022 ywnico.
If you'd like to support the development of this software, please consider buying the desktop version of Bugdom (or another Pangea game) from Iliyas Jorio, or make a contribution to Rinnegatamante, who developed VitaGL and so much more for PS Vita.