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vitaHexenII

From GameBrew
Revision as of 05:07, 26 October 2024 by HydeWing (talk | contribs)
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vitaHexenII
Vitahexenii2.png
General
AuthorRinnegatamante
TypeShooter
Version2.3
LicenseGPL-3.0
Last Updated2020/03/26
Links
Download
Website
Source
Support Author

vitaHexenII is a port for PS Vita of Hexen II, a popular dark-fantasy FPS created by Raven Software using a modified version of Quake Engine.

It's based on vitaQuake core and it shares a lot of features with it.

Features

  • Support to both standard game and Portal of Praveus expansion.
  • Support to both analogs for comfortable aiming and player movement.
  • Native support to 960x544 resolution.
  • Rescaler in options menu for FPS enthusiasts.
  • Different hidden features unlocked in the Options Menu (Like FOV).
  • Support to dualshock rumbling when player get hit (PSTV only).
  • Sounds and CDAudio (Soundtrack) support.
  • Software GPU Rendering.
  • Support to savestates.

Installation

How to install:

  • Place the data folder in ux0: and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II.
  • If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.
  • If you have the Steam version of Hexen II, refer to this post.

How to use soundtrack:

  • Soundtrack is supported in MIDI, OGG and MP3 formats.
  • Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc (case-sensitive).
  • If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename:
    • track02 -> casa1
    • track08 -> egyp3
    • track14 -> roma3
    • track03 -> casa2
    • track09 -> meso1
    • track15 -> casb1
    • track04 -> casa3
    • track10 -> meso2
    • track16 -> casb2
    • track05 -> casa4
    • track11 -> meso3
    • track17 -> casb3
    • track06 -> egyp1
    • track12 -> roma1
    • track07 -> egyp2
    • track13 -> roma2

Custom Crosshair:

  • Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
  • To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
  • This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
  • The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
  • You can also alter crosshair color by setting these three values in config.cfg - crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
  • By default these three values are set at 255, 255, 0.

Screenshots

vitahexenii3.png

vitahexenii4.png

vitahexenii5.png

Known issues

When attempting to change map, sound is not properly paused.

Changelog

v2.3

  • Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
  • Added Anaglyph 3D support (red-cyan glasses only).
  • Added support for custom crosshairs. (See below).
  • Disabled FPU exceptions traps (Will make app less incline to crashes).
  • vitaHexenII version will now be shown on main menu background.

External links

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