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Doom64EX Vita

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Revision as of 05:04, 26 October 2024 by HydeWing (talk | contribs)
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Doom64EX
Doom64exvita2.png
General
AuthorRinnegatamante
TypeShooter
Version1.0.1
LicenseGPL-2.0
Last Updated2022/09/17
Links
Download
Website
Source
Support Author

Doom64EX Vita is a port of Doom64EX for the PS Vita/PS TV.

Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.

Installation

Requirements:

  • libshacccg.suprx.
  • Game Data Files: PC Steam or N64.

Initial Setup:

  • Download Doom64EX.vpk install it.
  • Download Doom64EX.zip extract it in ux0:data/Doom64EX.
  • Follow one of the two paragraphs below to install game data files.

Setup from N64 cartridge:

  • (This is the indented way to install original Doom64EX.)
  • Dump your own N64 cartridge of Doom 64 (any region works fine) with GameShark, GameGenie or any other source you prefer.
  • Download wadgen.zip from the Release section.
  • Run WadGen.exe and select the dump of your Doom 64 cartridge. It will generate the required files for Doom64EX to work.
  • Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX.

Setup from Steam:

  • (This allows to use Doom 64 remaster WAD with Doom64EX. It will have some minor issues with demo playback but will allow to play also the exclusive The Lost Levels.)
  • Buy the game on Steam.
  • With a webbrowser, navigate to the url steam://nav/console.
  • When asked with what to open said link, select Steam.
  • On Steam, you'll get prompted with the console, input in the console download_depot 1148590 1148591 7293157900876244073.
  • Steam will start download the depot. Once finished, it will show in the console what path it downloaded it to, navigate towards that directory.
  • Download the Doom64EX Steam to EX patch made by Henky from this url: http://henk.tech/doom64
  • Extract the archive in the same folder of the downloaded depot.
  • Run run.cmd. It will generate an output folder with the required files for Doom64EX to work.
  • Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX.

Controls

Cross - Jump (when enabled in Options)

Start - Pause

Select - Open AutoMap

Up/Down - Zoom In/Out AutoMap

Left/Right - Change Weapon

Triangle/Circle - Change Weapon

L - Run

R - Fire

Square - Activate/Use

Screenshots

doom64exvita3.png doom64exvita4.png

doom64exvita5.png doom64exvita6.png

Known issues

  • Enabling the Texture Combiner will result in lighting being broken in game. It's suggested to keep it off.
  • When a lot of sounds are played simultaneously, framerate can hinder a bit (down to 30-40 fps).
  • Music playback and sounds sometime can go out of sync and/or repeat small chunks (This is due to a bug in fluidsynth).

Changelog

v1.0.1

  • Fixed a bug preventing to correctly save game.
  • Reduced CPU workload by offloading wvp matrix calculation to GPU. (Slight performance improvements).

Credits

  • svkaiser for the original Doom64EX.
  • fgsfds for the Doom64EX Switch port used as reference for some fixes.
  • CatoTheYounger for testing the homebrew.
  • Brandonheat8 for the Livearea assets.
  • All the Patroners for their awesome support.

External links

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