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OpenXcom Extended Vita

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Revision as of 04:56, 26 October 2024 by HydeWing (talk | contribs)
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OpenXcom Extended
Openxcomextendedvita.png
General
AuthorNorthfear
TypeStrategy
Version7.10-vita.1
LicenseGPL-3.0
Last Updated2023/12/30
Links
Download
Website
Source

A port of OpenXcom Extended for PS Vita. OpenXcom Extended is an improved version of OpenXcom.

Installation

How to install

Download oxce.vpk from the release page and install it to your PS Vita.

Download oxce-data.zip from the release page, extract it and copy OXCE folder into ux0:data/.

Copy content of installed Enemy Unknown folder into ux0:data/OXCE/UFO or/and installed Terror From The Deep into ux0:data/OXCE/TFTD.

Check README.txt UFO/TFTD for details about exact game folders that need to be copied.

rePatch reDux0 OR FdFix plugin may be required for proper suspend/resume support (only use one at a time).

Game folders lists

OpenXcom requires a vanilla copy of the X-COM resources - from either or both of the original games. You can purchase the game on Steam or GOG.com.

Steam game folder location:

  • UFO - "Steam\SteamApps\common\XCom UFO Defense\XCOM"
  • TFTD - "Steam\SteamApps\common\X-COM Terror from the Deep\TFD"

UFO: Enemy Unknown / X-COM: UFO Defense:

  • GEODATA
  • GEOGRAPH
  • MAPS
  • ROUTES
  • SOUND
 
  • TERRAIN
  • UFOGRAPH
  • UFOINTRO (optional)
  • UNITS

X-COM: Terror From the Deep:

  • ANIMS (optional)
  • FLOP_INT (optional)
  • GEODATA
  • GEOGRAPH
  • MAPS
 
  • ROUTES
  • SOUND
  • TERRAIN
  • UFOGRAPH
  • UNITS

If you want to import your old games, copy the GAME_* folders to the directory where your OpenXcom saves are.

Mod support

RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed (XPiratez, 40k, etc).

Startup time for big mods can take a few minutes.

It's highly recomended to use archived mods (by placing zip file of the mod inside ux0:data/OXCE/mods/), since their loading times are MUCH lower (The X-Com Files 3.1 startup time is 4 minutes for zip file vs 15 minutes for extracted mod).

User guide

You can change game resolution in the "Video" options menu.

320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.

"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.

You can skip intros by tapping on screen.

Controls

Left Analog - Cursor movement

Right Analog - Map/Globe scrolling

Cross - Left mouse button

Circle - Right mouse button

Square - Open Map

Triangle - Inventory

D-Pad Up/Down - Switch between floors

D-Pad Right/Left - Use item in right/left hand

L1 - Select Previous Unit

R1 - Select Next Unit

Select - Esc

Start - End turn

R1+L1 - Ctrl emulation (force fire, strafe with alternative movement on)

Square+D-Pad Left - Force open on-screen keyboard

Buttons can be remapped in the "Controls" options menu.

Cursor movement speed can be changed by editing the "controllerPointerSpeed" option in ux0:data/OXCE/options.cfg.

Screenshots

openxcomextendedvita-01.png

openxcomextendedvita-02.png

openxcomextendedvita-03.png

openxcomextendedvita-04.png

Media

OpenXcom Extended (blind wanderer)

Changelog

v.7.10.0-vita.1

  • Initial PS Vita port.

External links

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