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Super Crate Mod Vita

From GameBrew
Revision as of 04:16, 26 October 2024 by HydeWing (talk | contribs)
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Super Crate Mod
Supercratemodvita2.png
General
AuthorJeffRulz345
TypePlatform
Version2
LicenseMixed
Last Updated2021/12/30
Links
Download
Website
Source

Port of Super Crate Box with some enhanced feature. This was based on the project file distributed in a Humble Bundle from 2015.

Vlambeer's SUPER CRATE BOX is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can.

Prepare for an arcade delight with tight controls, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack.

Media

Super Crate Box - Shoot'em Up Saturday - Switch / PC / Vita / iOS / C64 (Chef Fitaurus)

Changelog

Update 2

  • 11 more unlockable characters from the ios version.
  • The game over screen gives you hints on how to unlock the new characters.
  • Added golden enemies (let an enemy reach the fire multiple times) and golden crates (very rare).
  • You can now shoot with the L and R buttons.
  • Minor bug fixes

Update 1

  • Runs at 60fps instead of 50.
  • Displays in 16:9 widescreen.
  • Restored the unused challenge mode.
  • Restored the unused Napalm Launcher weapon.
  • Added the Vlambeer character from the ios version. (I only had one screenshot and a silhouette to work with. I did my best.)
  • Added a transition effect between menus and levels.
  • Moved the tutorial from the main menu to the level select screen, and made it optional.
  • Modified the main menu. It looks more like the ios version now.
  • Menus can be controlled with the touch screen.
  • Removed the name input screen. It was only used to upload your scores online. It's pointless now.
  • Added volume controls to the options menu.
  • Added an option to leave the level after dying.
  • You can leave the level by pressing select on the pause screen.
  • The flying enemies navigate through the stages better. You might actually see an angry one now.
  • Enemies burst into bits when caught in the center of an explosion. (unused beta feature)
  • The crate bounces and spins when it spawns.
  • Replaced the default GM save system with a custom one.
  • Fixed a memory leak. When an enemy is cut in half it creates one new surface and two new sprites, but never deletes any of them.
  • Various other minor things.

External links

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