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Blocks Fusion PSP

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Revision as of 03:31, 25 October 2024 by HydeWing (talk | contribs)
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Blocks Fusion
Blocksfusionpsp.png
General
AuthorYan2yan
TypePuzzle
Version1
LicenseMixed
Last Updated2007/12/09
Links
Download
Website

A homebrew puzzle game created by Yan2yan, where you must align 4 blocks of the same color (or more) horizontally or vertically to destroy them.

The demo version Elemental was released for the XtreamLua/GX-Mod Competition #2. Originally written in Lua, it has been rewritten in C/C++ and renamed to Blocks Fusion.

User guide

Align 4 blocks of the same color (or more) horizontally or vertically to destroy them. You win when all the blocks are below the line.

But be careful: every 25-35 seconds (depending on the difficulty), new blocks appear from the top. You lose if, when the new blocks appear, one or more blocks are already at the top of the grid.

Game modes

For now, there are 3 game modes and 3 difficulty levels (easy-medium-hard):

  • Arcade - Corresponds to a mode without particular limits.
  • Time Attack - Time is limited.
  • Limited Moves - The number of moves is limited.

Tip: Eliminate all blocks of the same color and they won't reappear.

Custom skin

To create a skin, make a folder in the data/gfx/skins folder, for example, if you call it myFolder, the path will be data/gfx/skins/myFolder.

Then you create a config.txt file, in which you put the following values:

x1 y1
x2 y2
x3 y3
x4 y4
music.ogg

like this:

50 8
150 20
250 20
300 8
test.ogg

Don't skip lines.

x1 and y1 are the coordinates of the first text. x2 and y2 of the second text, and so on... and music.ogg is the name of the music to play in ogg format, which must be located in the data/music folder.

If you want to change the background, you create a Background folder in which you put the image (or images) in .png format.

All images are skinnable, just check in the default folder for the relevant images (and keep the same name).

The last step in creating a skin is to create its icon, the one that will appear in the game menu. This must be in myFolder (to continue the example), must be named icon.png, and must be 140*80 pixels.

Music

To listen your own music, convert them to ogg format. The place it in the data/music folder.

The name of the music must not contain spaces.

And finally, you need to modify the skin definition file, that is the file found in data/gfx/skins/theNameOfTheSkinFolder, open this config.txt file and replace the last line (here test.ogg) with the name of your music (don't forget the .ogg).

Save and close.

Controls

Square/Circle - Rotate

Start - Pause

Cross - Resume

Triangle - Back to menu

Circle - Restart the game

Screenshots

Blocks Fusion
blocksfusionpsp2.png blocksfusionpsp3.png

Elemental
blocksfusionpsp4.png blocksfusionpsp6.png

Changelog

Blocks Fusion v1

What's new?

  • I've done a lot of work on the game's speed, I can say that the game is finally pleasantly playable.
  • Fixed some bugs.
  • Animation when blocks appear.
  • New skins: 7 in total, including 2 from Pleaser.
  • New music: 2 chosen by Pleaser for his skins, 2 chosen by me.
  • I also worked on Sony's osk, but it bugs too much for me to release a version containing it.
  • Switched to 222 Mhz.

Credits

  • Programming: Yan2Yan.
  • Graphics: Genevois and Pleaser.
  • Thanks to: Guyver2, Poison, Shadow77340, albandu51, drdri85, peb, Elesthor.
  • Music: alexel and Jamendo (try^d).

External links

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