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PSPGolf

From GameBrew
Revision as of 02:19, 17 October 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=PSPGolf |image=pspgolf.png |description=A 2D top-down miniature golf game inspired by Kolf. |author=LauriN |lastupdated=2006/02/17 |type=Simulation |format= |version=0.2 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/pspgolf.7z 0.2 + Map packs |website=http://forums.qj.net/f-psp-development-forum-11/t-pspgolf-v02-38558.html |source=https://dlhb.gamebrew.org/psphomebrew/pspgolf.7z }} Inspired by the funny Linux game Kolf, PSP...")
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PSPGolf
Pspgolf.png
General
AuthorLauriN
TypeSimulation
Version0.2
LicenseMixed
Last Updated2006/02/17
Links
0.2 + Map packs Download
Website
Source

Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP.

The maps can be drawn in any paint program (e.g. MS Paint), it supports PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated on-the-fly while playing.

Features

  • 1 player mode.
  • Basic elements (walls, water, sand, rough green).
  • Separation of an "invisible" collision map / height map and a visible background map.
  • Overhead areas for advanced graphics.
  • Ability of choosing from different "Map Packs".
  • 1 "Map Pack" with 10 maps in the initial release.

Installation

Requires Luaplayer to run.

Included are 3 additional map packs (place the folders in the maps directory):

  • Warcraft by Indianajonesilm
  • Nature by RaiderX
  • VR Missions by Flashmasterfong

Controls

Menu:

Up/Down - Next menu entry

Cross - Select

Select - Screenshot

Start - Quit game

While playing a map:

Analog - Change angle/power

Up/Down - Change angle (fine)

Left/Right - Change power (fine)

Cross - Shoot

Select - Screenshot

Start - Quit game

Screenshots

pspgolf2.png pspgolf3.png

pspgolf4.png pspgolf5.png

pspgolf6.png pspgolf7.png

Changelog

0.2 2006/02/17

  • Code cleaned up a litte bit, but there has still so much to be done.
  • Rough green areas have been implemented. Thanks to indianajonesilm for the hint!
  • Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. This feature is not really completed yet, it's just a "preview" at the moment.
  • Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes!
  • Application icon, which will be displayed in Lowser.
  • Fixed a bug where the ball sometimes could go through a wall.

0.1c 2006/02/14

  • Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!

0.1b 2006/02/14

  • It's now possible to "paint" a more realistic water & sand in the maps.
  • Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)

0.1 2006/02/13

  • Initial release.

External links

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