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bapsp

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Revision as of 13:01, 14 September 2024 by HydeWing (talk | contribs)
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bapsp
Bapsp.png
General
AuthorSOU1
TypeMusic Games
Version2005
LicenseMixed
Last Updated2005/10/20
Links
Download
Website

BMS player written in Lua.

Installation

Create a folder in ms0:/PSP/GAME/ and place the EBOOT.PBP there (e.g. ms0:/PSP/GAME/bapsp/).

Place the BMS files in ms0:/BMS/ (just create a folder named BMS in the root of the Memory Stick).

Sound files must be in WAV format (mono).

Note: This version forces the system to run at 333MHz.

User guide

config.lua

You can change the default values for game options {Accel Mirror Random Auto} by editing config.lua.

You can also modify these settings by pressing Start on the song selection screen.

Specifications

  • #WAVxx - The xx can be any string (except 00).
  • Reverb effects are available.
  • Performance can be a bit sluggish.
  • Only PNGs can be used for objects. Simple transparency with index-color PNGs is supported (32-bit alpha PNGs are not supported).
  • Object images can be any size as long as it’s reasonable.

Controls

In-game (from left to right):

Left | Up   | Right  | Triangle | Circle | L
     | Down | Square | Cross    |        | R

In-game options:

Select+Up/Down - Adjust reverb level (not recommended to set it to the max)

Select+Left/Right - Change resolution (for testing only)

Select+L/R - Toggle acceleration mode

Screenshots

bapsp2.png bapsp3.png

bapsp4.png bapsp5.png

Known issues

  • Stereo WAV files cannot be read.
  • There’s a limit on how many sounds can play at once, which means some sounds may not play correctly.
  • There are issues with sounds not being judged / scores not calculated.
  • BPM changes and measure length adjustments do not work.
  • BGA (background animations) do not show up.
  • There are performance issues with rendering.

Credits

  • Frank BuB (Lua Player)
  • Yaneurao (bms format)

External links

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