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LifeGame PSP

From GameBrew
Revision as of 06:09, 4 September 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=LifeGame |image=lifegamepsp.png |description=Game of Life on PSP. |author=Ruka, pygxazsDI |lastupdated=2005/05/17 |type=Simulation |format= |version=1.00 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/lifegamepsp.7z |website=https://rukapsp.genin.jp/ |source=https://rukapsp.genin.jp/ }} Game of Life reimplementation for the PSP. == Installation == Create a folder (e.g., LifeGame) under ms0:/PSP/GAME/ and place the EBOOT.PBP...")
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LifeGame
Lifegamepsp.png
General
AuthorRuka, pygxazsDI
TypeSimulation
Version1.00
LicenseMixed
Last Updated2005/05/17
Links
Download
Website
Source

Game of Life reimplementation for the PSP.

Installation

Create a folder (e.g., LifeGame) under ms0:/PSP/GAME/ and place the EBOOT.PBP file in it.

User guide

The Life Game is a "zero-player game." Unlike typical games where player actions influence future states, the Life Game's subsequent states are determined solely by the initial configuration. The game consists of a grid, similar to a board, where each cell interacts with its eight neighboring cells. Each cell can be in one of two states: "alive" or "dead." The state of a cell in the next generation is determined by the current states of its eight neighboring cells.

The rules for a cell’s survival or death are as follows:

  • Birth: A dead cell will come to life (be born) in the next generation if exactly three of its neighboring cells are alive.
  • Survival: An alive cell will remain alive in the next generation if it has two or three alive neighbors.
  • Death: In all other cases, the cell will die in the next generation.

Controls

Up/Down - Increase/Decrease the screen update speed

Circle - Randomly place between 1 and 100 red cells (alive cells) on the screen

Select - Regenerate the data

External links

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