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Xsystem35 Vita

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Revision as of 12:35, 29 August 2024 by HydeWing (talk | contribs)
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xsystem35-vita
Xsystem35vita2.png
General
Authornunuhara
TypeGame Engine
Version00.02
LicenseGPL-2.0
Last Updated2022/02/14
Links
Download
Website
Source

This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.

Installation

Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.

For BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).

xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.

File placement example:

ux0:data\xsystem35\
           |-Kichikuou Rance\
           | |-bgm\
           | | |-kichiku_2.mp3
           | | |-kichiku_3.mp3
           | | |-...
           | |-KICHIKUGA.ALD
           | |-KICHIKUGB.ALD
           | |-KICHIKUSA.ALD
           | |-KICHIKUWA.ALD
           | |-System39.ain
           | |-playlist

where the file playlist contains:

(The first line in this file is ignored.)
bgm/kichiku_2.mp3
bgm/kichiku_3.mp3
...

Changelog

v00.02

  • Update Vita SDK libs and pull changes from upstream.

v00.01

  • This is an alpha quality release. There will definitely be bugs. Please report any bugs you find to the issue tracker on Github.

External links

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