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xsystem35-vita | |
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General | |
Author | nunuhara |
Type | Game Engine |
Version | 00.02 |
License | GPL-2.0 |
Last Updated | 2022/02/14 |
Links | |
Download | |
Website | |
Source | |
This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.
Installation
Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.
For BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).
xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.
File placement example:
ux0:data\xsystem35\ |-Kichikuou Rance\ | |-bgm\ | | |-kichiku_2.mp3 | | |-kichiku_3.mp3 | | |-... | |-KICHIKUGA.ALD | |-KICHIKUGB.ALD | |-KICHIKUSA.ALD | |-KICHIKUWA.ALD | |-System39.ain | |-playlist
where the file playlist contains:
(The first line in this file is ignored.) bgm/kichiku_2.mp3 bgm/kichiku_3.mp3 ...
Known issues
Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow).
The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.
External links
https://github.com/kichikuou/xsystem35-sdl2/blob/master/game_compatibility.md