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Another Super Mario 3D | |
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General | |
Author | Newer Team |
Type | Game Hacks |
Version | 1.09 |
License | Mixed |
Last Updated | 2016/06/18 |
Links | |
Download | |
Website | |
Another Super Mario 3D is a complete sequel to Super Mario 64 DS and the first completed romhack of said game.
Features
- 73 all-new stars.
- 7 new main courses.
- 10 hidden secret side courses.
- Changed models and graphics.
Installation
In the zip file there are several patches, apply the one that is named after your ROM dump. Note which version of the game it was: there exist two US versions, 1.0 and 1.1. If you're unsure, just try all the patches.
Game information | |
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Title | Super Mario 64 DS (US/EUR) |
ROM information | |
File | 0037 - Super Mario 64 DS (U)(Trashman) |
MD5 | 82ea4525a39dc2f484a054cff3f1b834 |
SHA-1 | a5b8bd846725965c588b6fc591f1fe822f7bbdbd |
SHA-256 | 916056a27ffb07d1bae2ce0ca6f6464c1621c737dc96657a7b9eab4d3bccfc87 |
SHA-384 | 53fc9ec834f2bf470137f98ba8086a6918187d4354d4211f4e1b8bb05a02a2aa 1f69e90525a3d5a0477e98d8b915b1ce |
CRC32 | e6321562 |
Apply the patch to your ROM:
- Run xdeltaUI from the xdelta folder. Click the Apply Patch tab.
- In the Patch menu, click Open, select an xdelta file.
- In the Source file menu, click Open, select the Super Mario 64 DS rom to patch.
- In the Output File menu, click ..., browse to the folder where the patched file is to be created and type in a filename for it (has to end with .nds).
- Click Patch.
Note: If repatching to upgrade, you need to patch an unmodified rom, not your already-patched one. Also, to keep your save files intact, make sure the filename of the new rom is the same as the old rom.
User guide
Settings for emulators
If the emulator is running slow, go into the Emulation settings under the Config menu and check the Use dynamic recompiler option.
Leave block size at 100. If the emulator is still slow, go into Frame skip under the Config menu and select an appropriate value.
If it's still slow, you're left with using No$GBA. It is recommended going into the emulation settings and changing the GBA Mode to VGA - Poppy Bright.
Gameplay tips/recommendations
Save state often, if you can. Save states are more reliable than the buggy save system of SM64DS. If you can't save state, backup your savefile every so often. No$GBA doesn't have functional save states.
This is the recommended control configuration for keyboards for the Standard Control mode:
DS | Keyboard | Action |
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Up | Up arrow key | Movement |
Down | Down arrow key | Movement |
Left | Left arrow key | Movement |
Right | Right arrow key | Movement |
B | X | Jump |
A | C | Attack |
Y | Z | Run |
X | D | Enter first person mode |
Start | Enter | |
Select | Backspace | Control mode |
L | S | Center camera |
R | A | Crouch |
All other controls Disabled. |
Super Mario 64 DS features a wonderful invention from Ocarina of Time that wasn't present in SM64. Pressing L will center the screen behind you. This is immensely useful, so use it often.
Screenshots
Media
Another Super Mario 3D Release Trailer (Newer Team)
Another Super Mario 3D - 100% Complete Walkthrough (All Stars) (NintendoCentral)
Known issues
In the desert level, collecting coins inside the Yoshi Sphinx may sometimes cause a Red coin to despawn on the outside. If this happens, simply exit the level. To avoid this, collect all 8 coins before going into the sphinx (wasn't able to fix).
Clearing Metallic Challenge (a level you can access by punching a Black Brick block in one of the walls outside of the HUB castle with Wario) once crashed while saving my data. It has not occured since which was led to believe that it was the SD card suddenly disconnecting or something. However, to be safe, don't save when you clear that level - simply choose CONTINUE. You can save later by choosing SAVE from the pause menu.
There's a minor graphical problem with the title screen when it first appears.
The Download Play courses don't work.
There's a collision issue behind the waterfall in Sunbeam Bay, but not sure why.
If you enter the World 2 Painting in a certain way, you may fall to your death.
Compatibility
Emulators:
DeSmuME 0.9.9 or 0.9.11 (0.9.10 will not work)
MEDUSA
melonDS
DeSmuME HD (X432R)
NO$GBA 2.7c
Flashcarts:
Supercard DSTWO (must run in clean mode - press X on the game icon; SDHC cards don't seem to work well, use a normal SD card)
Acekard 2.1 (with latest AKAIO)
Original R4 (With the wood firmware)
Note that Supercard DSTwo also runs on the 3DS (others will probably work too).
Changelog
1.09
- Fixed header CRC for R4 and R4 clone flashcart compatibility sake.
1.08
- Increased internal chip size indicator, which makes the game no longer give a header error on DeSmuMe 0.9.11 or X432R.
1.07
- Made it so the secret entrance to the ship in Shipyard Swamp can't be gotten to by walking around on the ship.
- Made Shipyard Swamp a bit easier to traverse and maybe not slow down on emulators. Maybe.
- More coins here and there.
- Typo fixed.
1.06
- More caps around.
- Text fix.
1.05
- Further clarity fixes.
- Added coins leading to the location of the Cannon Bob-omb in Thwomp Volcano.
1.04
- Some clarity fixes.
- Added a stone and a coin to Thwomp Volcano to indicate the warp from the floating island.
- Added a stone and a coin to Sandgritz Desert to indicate the warp from the location of Star 2.
1.03
- I guess there's 73 stars? Whoops... (No changes to actual stars, just text).
- Typo fixes.
1.02
- Fixed the final star once again.
1.01
- Fixed the final star despawning one of the Castle Ground stars.
- Fixed a collision issue in Treetrunk Meadow.
- Fixed the star order in Thwomp Volcano.
- Fixed a typo in one of the messages.
Credits
- Most of the stuff (designing, modelling, texturing, etc, etc.) - Skawo
- Title logo & other graphic help - Pop006.
- SM64DSe - StapleButter, Fiachra.
- Some ASM - Fiachra, Skelux, StapleButter.
- Other tools - Ninjifox, Dirbaio (NSMBe), Gericom (MKDSCe), BlackJax (Brawlbox).
- Special thanks - All the Let's Players that play through this, Nintendo.
- Special - Nintendo.
External links
- Official website - https://newerteam.com/64ds
- Kuribo64 - https://kuribo64.net/board/thread.php?id=1316