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Wonkie Guy GBA

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Revision as of 02:33, 18 August 2024 by HydeWing (talk | contribs)
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Wonkie Guy
Wonkieguy02.png
General
AuthorSean Reid
TypePlatform
Version2003
LicenseMixed
Last Updated2003/03/07
Links
Download
Website

Wonkie Guy is a simple side-scrolling platform game. It is built on top of the author's own engine.

It was a contest entry to the GBAX 2003 Coding Competition (1st place).

User guide

Toss your head to launch an attack. Be sure to collect your head after you toss it, you only have a limited amount of time to get your head back before you die. The amount of time you have remaining is shown in the top-right corner of the screen, named the headless meter.

Your health meter is denoted by the 5 hearts next to the headless meter. When your health is depleted, you will die and have to start at the beginning of the level.

If you happen to throw your head down the pit, you will eventually die since you can no longer collect your head. You might as well collect as many gems on the screen while you can.

A portal is at the end of each level. If you lose your head near the end of the level, don't assume that you can make a run for the portal. You must have your head to proceed.

Note: The game saves at the beginning of each level. So, if you make it to a new level, you may start from that level once you turn your GBA back on. To erase the save, press L and R simultaneously at the title screen.

Controls

D-Pad - Move Wonkie, the main player

Start - Pause

A - Jump

B - Toss Head

B+A+Start+Select - Reset Game

L+R (Title Screen) - Erase save-game (start from first level again)

??? - Special debug mode

Screenshots

wonkieguy3.png wonkieguy4.png wonkieguy5.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

This game has been tested and works fully in Visual Boy Advance and on real GBA hardware.

For hardware, it was tested on the Flash Advance Linker Xtreme USB, 64 Megabit cart.

Credits

The sound engine used in this game is non-commercial version of Krawall Advance.

TileMax is extremely useful for making the graphics in this demo.

External links

Advertising: