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Retro Run GBA

From GameBrew
Revision as of 14:06, 17 August 2024 by HydeWing (talk | contribs)
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Retro Run
Retrorungba2.png
General
AuthorMike Wynn
TypeShooter
Version2002
LicenseMixed
Last Updated2002/02/03
Links
Download
Website

Retro Run is a simple horizontal scroller, using all 4 tile planes in mode 0. The opening screen was all in sprites so that the background can be setup (the center is 256 colour, the edges 16).

It was coded for the GBADev compo 2002.

Features

  • Lots of random enemies.
  • 11 weapons in the demo.
  • The explosion is one 64x64 sprite, with a bit of rotate and scale.

User guide

Some weapons take a time to become active when first selected or after a few shots.

Look out for weapon crates. Once you have a weapon you can use it forever.

Controls

D-Pad - Run, Jump, Duck

A - Fire primary weapon

B - Fire secondary weapon (only whist ducking)

L/R - Change primary/secondary weapon

Screenshots

retrorungba3.png retrorungba4.png

retrorungba5.png retrorungba6.png

retrorungba7.png retrorungba8.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

There are still a few bugs, as the original form (Fri 1st Night) A was fire and you could only use secondary weapon whilst crouched (Down+A) rather than B, that was changed in the last minute and allowed both to work in crouch and only primary whilst standing, this did not get a full tested and there are some interesting bugs.

The AI was cludged together, then cut, kicked and bruised, it did not fare too well and the final version is weaker than planned.

External links

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